--- title: "Brick Buster" type: "article" slug: "brick-buster" url: "http://localhost/article/brick-buster/" markdown_url: "http://localhost/article/brick-buster.md" published_at: "2020-10-27T17:19:15+00:00" modified_at: "2024-06-23T07:48:27+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "\"Brick Buster\" is a game in which the player earns points by knocking out as many of the bricks in the playing area as possible. On-screen scoring and a high score memory are provided for competitive playing. The active part of the game is written in machine code for fast action. The rest of the…" category: - name: "SYNC" slug: "sync" taxonomy: "category" url: "http://localhost/category/periodicals/sync/" post_tag: - name: "1983" slug: "year-1983" taxonomy: "post_tag" url: "http://localhost/tag/year-1983/" - name: "TS 1000" slug: "ts1000" taxonomy: "post_tag" url: "http://localhost/tag/ts1000/" - name: "Type-in program" slug: "type-in-program" taxonomy: "post_tag" url: "http://localhost/tag/type-in-program/" - name: "ZX81" slug: "zx81" taxonomy: "post_tag" url: "http://localhost/tag/zx81/" model: - name: "Sinclair ZX81" slug: "zx81" taxonomy: "model" url: "http://localhost/model/zx81/" - name: "Timex/Sinclair 1000" slug: "ts-1000" taxonomy: "model" url: "http://localhost/model/ts-1000/" indiv: - name: "Paul Thomson" slug: "paul-thomson" taxonomy: "indiv" url: "http://localhost/indiv/paul-thomson/" publication: "Sync" publication_r: id: 10243 title: "SYNC" type: "periodical" url: "http://localhost/periodical/sync-magazine/" authors: "Paul Thomson" volume: "3" issue: "5" issues_articles: - id: 26651 title: "SYNC v3 n5" type: "issue" url: "http://localhost/issue/sync-v3-n5/" pages: "110-112" pubdate: "September/October 1983" related_articles: - id: 24147 title: "Glitchoidz Report" type: "article" url: "http://localhost/article/glitchoidz-report/" archive_link: false volumeissue: "v3n5" --- # Brick Buster “Brick Buster” is a game in which the player earns points by knocking out as many of the bricks in the playing area as possible. On-screen scoring and a high score memory are provided for competitive playing. The active part of the game is written in machine code for fast action. The rest of the game is in Basic for ease of programming.