--- title: "Commitment—What It Takes" type: "article" slug: "commitment-what-it-takes" url: "http://localhost/article/commitment-what-it-takes/" markdown_url: "http://localhost/article/commitment-what-it-takes.md" published_at: "2026-03-12T18:31:55+00:00" modified_at: "2026-03-12T18:31:56+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "An unsigned editorial on the planning and commitment required to write a major game for the Timex/Sinclair 2068. Discusses the machine's memory constraints (39,826 bytes available), the design of a large 64x64 wrap-around world map for war and RPG games, estimated development time (~2,000 hours for the CONQUEST project), and the value of team programming.…" category: - name: "SMUG Bytes" slug: "smug-bytes" taxonomy: "category" url: "http://localhost/category/periodicals/smug-bytes/" post_tag: - name: "Editorial" slug: "editorial" taxonomy: "post_tag" url: "http://localhost/tag/editorial/" - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "Lloyd Dreger" slug: "lloyd-dreger" taxonomy: "indiv" url: "http://localhost/indiv/lloyd-dreger/" publication_r: id: 37935 title: "SMUG Bytes" type: "periodical" url: "http://localhost/periodical/smug-bytes/" authors_r: - name: "Lloyd Dreger" slug: "lloyd-dreger" taxonomy: "indiv" url: "http://localhost/indiv/lloyd-dreger/" volume: "10" issue: "4-7" issues_articles: - id: 50216 title: "SMUG Bytes v10 n4-7" type: "issue" url: "http://localhost/issue/smug-bytes-v10-n4-7/" pages: "1" pubdate: "August - November 1993" archive_link: false --- # Commitment—What It Takes An unsigned editorial on the planning and commitment required to write a major game for the Timex/Sinclair 2068. Discusses the machine’s memory constraints (39,826 bytes available), the design of a large 64×64 wrap-around world map for war and RPG games, estimated development time (~2,000 hours for the CONQUEST project), and the value of team programming. Serves as context for the accompanying Code Bytes installments.