--- title: "Deja-vu (ZX Scramble)" type: "article" slug: "deja-vu-zx-scramble" url: "http://localhost/article/deja-vu-zx-scramble/" markdown_url: "http://localhost/article/deja-vu-zx-scramble.md" published_at: "2020-10-27T17:12:47+00:00" modified_at: "2025-09-28T17:39:22+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "The object is to hit enemy installations before they hit you, while simultaneously maneuvering to avoid crashing into treacherous terrain. Unfortunately, the game moves very slowly, and the terrain repeats itself like a chase scene in a poorly animated cartoon. The enemy, seemingly unaware of your presence, fires haphazardly; though I made no effort to…" category: - name: "Timex Sinclair User" slug: "timex-sinclair-user" taxonomy: "category" url: "http://localhost/category/periodicals/timex-sinclair-user/" post_tag: - name: "1983" slug: "year-1983" taxonomy: "post_tag" url: "http://localhost/tag/year-1983/" - name: "International Publishing & Software Inc" slug: "international-publishing-software-inc" taxonomy: "post_tag" url: "http://localhost/tag/international-publishing-software-inc/" - name: "Software review" slug: "software-review" taxonomy: "post_tag" url: "http://localhost/tag/software-review/" - name: "TS 1000" slug: "ts1000" taxonomy: "post_tag" url: "http://localhost/tag/ts1000/" model: - name: "Timex/Sinclair 1000" slug: "ts-1000" taxonomy: "model" url: "http://localhost/model/ts-1000/" publication: "Timex Sinclair User" publication_r: id: 10278 title: "Timex Sinclair User" type: "periodical" url: "http://localhost/periodical/timex-sinclair-user/" volume: "1" issue: "3" issues_articles: - id: 26868 title: "Timex Sinclair User n3" type: "issue" url: "http://localhost/issue/timex-sinclair-user-n3/" pages: "8" pubdate: "August 1983" archive_link: false volumeissue: "v1n3" companies_articles: - id: 10960 title: "International Publishing & Software Inc" type: "company" url: "http://localhost/company/international-publishing-software-inc/" --- # Deja-vu (ZX Scramble) The object is to hit enemy installations before they hit you, while simultaneously maneuvering to avoid crashing into treacherous terrain. Unfortunately, the game moves very slowly, and the terrain repeats itself like a chase scene in a poorly animated cartoon. The enemy, seemingly unaware of your presence, fires haphazardly; though I made no effort to dodge enemy lasers, I was not hit once. Some skill is required, however, to move through the terrain {which is like a simple maze) but once you get the general idea, the game becomes monotonous.