--- title: "Dice and Train" type: "article" slug: "dice-and-train" url: "http://localhost/article/dice-and-train/" markdown_url: "http://localhost/article/dice-and-train.md" published_at: "2020-10-27T17:18:47+00:00" modified_at: "2024-06-23T01:05:09+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "Dice strictly speaking is not a game. By simulating the throw of a pair of dice, the computer calculates the distribution of the number of throws entered according to the number of spots the dice show. Be prepared for a wait if you enter a number like 5000. Train likewise is not exactly a game,…" category: - name: "SYNC" slug: "sync" taxonomy: "category" url: "http://localhost/category/periodicals/sync/" post_tag: - name: "1982" slug: "year-1982" taxonomy: "post_tag" url: "http://localhost/tag/year-1982/" - name: "Type-in program" slug: "type-in-program" taxonomy: "post_tag" url: "http://localhost/tag/type-in-program/" - name: "ZX80" slug: "zx80" taxonomy: "post_tag" url: "http://localhost/tag/zx80/" - name: "ZX81" slug: "zx81" taxonomy: "post_tag" url: "http://localhost/tag/zx81/" model: - name: "Sinclair ZX80" slug: "zx80" taxonomy: "model" url: "http://localhost/model/zx80/" - name: "Sinclair ZX81" slug: "zx81" taxonomy: "model" url: "http://localhost/model/zx81/" indiv: - name: "Joseph Sutton" slug: "joseph-sutton" taxonomy: "indiv" url: "http://localhost/indiv/joseph-sutton/" publication: "Sync" publication_r: id: 10243 title: "SYNC" type: "periodical" url: "http://localhost/periodical/sync-magazine/" authors: "Joseph Sutton" volume: "2" issue: "1" issues_articles: - id: 26641 title: "SYNC v2 n1" type: "issue" url: "http://localhost/issue/sync-v2-n1/" pages: "43" pubdate: "January/February 1982" archive_link: false volumeissue: "v2n1" --- # Dice and Train Dice strictly speaking is not a game. By simulating the throw of a pair of dice, the computer calculates the distribution of the number of throws entered according to the number of spots the dice show. Be prepared for a wait if you enter a number like 5000. Train likewise is not exactly a game, but rather a challenge to balance time, speed, and distance factors. You have a chance to do some mental calculation and then have the computer tell you how close you came to being right.