--- title: "Editor’s Doings" type: "article" slug: "editors-doings-9" url: "http://localhost/article/editors-doings-9/" markdown_url: "http://localhost/article/editors-doings-9.md" published_at: "2026-01-16T11:10:22+00:00" modified_at: "2026-06-21T23:37:20+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "While getting on RTTY remains on 'the front burner', I have been fiddling a bit with a few machine language programs. I had a lot of fun with the Scientific Software's Disassembler reviewed in the last issue, it came in pretty handy making back-up copies of all my 'protected' tapes. Next, I became intrigued with…" category: - name: "QZX" slug: "qzx" taxonomy: "category" url: "http://localhost/category/periodicals/qzx/" post_tag: - name: "Full Text" slug: "fulltext" taxonomy: "post_tag" url: "http://localhost/tag/fulltext/" indiv: - name: "Ambrose Barry (W4GHV)" slug: "ambrose-barry-w4ghv" taxonomy: "indiv" url: "http://localhost/indiv/ambrose-barry-w4ghv/" publication_r: id: 21219 title: "QZX" type: "periodical" url: "http://localhost/periodical/qzx/" authors_r: - name: "Ambrose Barry (W4GHV)" slug: "ambrose-barry-w4ghv" taxonomy: "indiv" url: "http://localhost/indiv/ambrose-barry-w4ghv/" volume: "2" issue: "2" issues_articles: - id: 62169 title: "QZX v2 n2" type: "issue" url: "http://localhost/issue/qzx-v2-n2/" pages: "5-6" pubdate: "January 1984" archive_link: false --- # Editor’s Doings While getting on RTTY remains on ‘the front burner’, I have been fiddling a bit with a few machine language programs. I had a lot of fun with the Scientific Software’s Disassembler reviewed in the last issue, it came in pretty handy making back-up copies of all my ‘protected’ tapes. Next, I became intrigued with a game, Highway Robbery, that was in Jan/Feb Sync Magazine. It had the hex codes, a hex loader, and a bunch of other programs with it. The extra programs were to be used if you had trouble punching in all the hex codes perfectly. It looked like a bunch of work, so I took the even harder way out. The source code was also given, so l decided to enter it using Scientific Software’s Assembler/Debugger, described in July QZX. It was not as easy as it sounds, but has been challenging and educational. I will have a ‘tutorial’ article on it shortly, assuming I have no problems finishing it up.