--- title: "Games for Your Timex-Sinclair 2000" type: "article" slug: "games-for-your-timex-sinclair-2000-3" url: "http://localhost/article/games-for-your-timex-sinclair-2000-3/" markdown_url: "http://localhost/article/games-for-your-timex-sinclair-2000-3.md" published_at: "2025-11-05T16:46:14+00:00" modified_at: "2025-11-05T17:48:10+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "Games for Your Timex-Sinclair 2000 by Peter Shaw is a collection of 23 games that utilize both the sound and the high-resolution graphic capabilities of the Timex computer. Even if you aren't a \"video Junkie\", some of the programming techniques used by Shaw are worth looking into for use in other programs. Shaw has successfully…" category: - name: "T-S Horizons" slug: "t-s-horizons" taxonomy: "category" url: "http://localhost/category/periodicals/t-s-horizons/" post_tag: - name: "Book review" slug: "book-review" taxonomy: "post_tag" url: "http://localhost/tag/book-review/" - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "Bill Ferrebee" slug: "bill-ferrebee" taxonomy: "indiv" url: "http://localhost/indiv/bill-ferrebee/" publication_r: id: 10247 title: "T-S Horizons" type: "periodical" url: "http://localhost/periodical/t-s-horizons/" authors_r: - name: "Bill Ferrebee" slug: "bill-ferrebee" taxonomy: "indiv" url: "http://localhost/indiv/bill-ferrebee/" issue: "7" issues_articles: - id: 50944 title: "T-S Horizons n7" type: "issue" url: "http://localhost/issue/t-s-horizons-n7/" pages: "27" pubdate: "July/August 1984" archive_link: false --- # Games for Your Timex-Sinclair 2000 [Games for Your Timex-Sinclair 2000](http://localhost/book/games-for-your-timex-sinclair-2000/) by [Peter Shaw](http://localhost/indiv/peter-shaw/) is a collection of 23 games that utilize both the sound and the high-resolution graphic capabilities of the Timex computer. Even if you aren’t a “video Junkie”, some of the programming techniques used by Shaw are worth looking into for use in other programs. Shaw has successfully translated some favorite arcade games (sorry, no “Pac-Man”!) for the Timex computer. “Frogger”, “Lunar Lander”, and “Death Race 2000” come to mind as I look through the table of contents for this book. Through the use of UDGs (User-Defined Graphics), the games take on a very realistic look; not the blurry blobs we have been accustomed to in many other home computer games.