--- title: "Programming Tips: User Defined Graphics with Decimal DATA" type: "article" slug: "programming-tips-user-defined-graphics-with-decimal-data" url: "http://localhost/article/programming-tips-user-defined-graphics-with-decimal-data/" markdown_url: "http://localhost/article/programming-tips-user-defined-graphics-with-decimal-data.md" published_at: "2026-03-14T13:36:45+00:00" modified_at: "2026-03-14T13:36:46+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "Demonstrates how to define User Defined Graphics characters using decimal numbers in DATA statements rather than binary, for CHR$ 144 through 163. Includes a complete UDG program with DATA for multiple characters (vehicles, geometric shapes) and a test display line. References Chapter 18 of the TS2068 manual for the POKE binary approach." category: - name: "Timelinez" slug: "timelinez" taxonomy: "category" url: "http://localhost/category/periodicals/timelinez/" post_tag: - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" - name: "Type-in program" slug: "type-in-program" taxonomy: "post_tag" url: "http://localhost/tag/type-in-program/" - name: "User Defined Graphics" slug: "user-defined-graphics" taxonomy: "post_tag" url: "http://localhost/tag/user-defined-graphics/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" publication_r: id: 21571 title: "Timelinez" type: "periodical" url: "http://localhost/periodical/timelinez/" volume: "4" issue: "2" issues_articles: - id: 38831 title: "Timelinez v4 n2/3" type: "issue" url: "http://localhost/issue/timelinez-v4-n2-3/" pages: "7" pubdate: "February/March 1986" archive_link: false --- # Programming Tips: User Defined Graphics with Decimal DATA Demonstrates how to define User Defined Graphics characters using decimal numbers in DATA statements rather than binary, for CHR$ 144 through 163. Includes a complete UDG program with DATA for multiple characters (vehicles, geometric shapes) and a test display line. References Chapter 18 of the TS2068 manual for the POKE binary approach.