--- title: "Screen Background for Games" type: "article" slug: "screen-background-for-games" url: "http://localhost/article/screen-background-for-games/" markdown_url: "http://localhost/article/screen-background-for-games.md" published_at: "2020-10-27T17:12:40+00:00" modified_at: "2024-06-23T01:08:33+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "A dark or solid background often gives a better effect for printing or plotting in games. With an 8K ROM and 16K RAM, an almost instant background is possible in BASIC." category: - name: "Syntax" slug: "syntax" taxonomy: "category" url: "http://localhost/category/periodicals/syntax/" post_tag: - name: "1982" slug: "year-1982" taxonomy: "post_tag" url: "http://localhost/tag/year-1982/" - name: "Type-in program" slug: "type-in-program" taxonomy: "post_tag" url: "http://localhost/tag/type-in-program/" - name: "ZX81" slug: "zx81" taxonomy: "post_tag" url: "http://localhost/tag/zx81/" model: - name: "Sinclair ZX81" slug: "zx81" taxonomy: "model" url: "http://localhost/model/zx81/" indiv: - name: "Paul Qualls" slug: "paul-qualls" taxonomy: "indiv" url: "http://localhost/indiv/paul-qualls/" publication: "Syntax" publication_r: id: 10246 title: "Syntax" type: "periodical" url: "http://localhost/periodical/syntax/" authors: "Paul Qualls" volume: "3" issue: "6" issues_articles: - id: 26705 title: "Syntax/Syntax ZX80 v3 n6" type: "issue" url: "http://localhost/issue/syntax-syntax-zx80-v3-n6/" pages: "20" pubdate: "June 1982" archive_link: false volumeissue: "v3n6" --- # Screen Background for Games A dark or solid background often gives a better effect for printing or plotting in games. With an 8K ROM and 16K RAM, an almost instant background is possible in BASIC.