--- title: "The Hidden Chessmen" type: "article" slug: "the-hidden-chessmen" url: "http://localhost/article/the-hidden-chessmen/" markdown_url: "http://localhost/article/the-hidden-chessmen.md" published_at: "2020-10-27T17:18:45+00:00" modified_at: "2024-06-23T00:43:26+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "The Hidden Chessmen is a search and find game like Hurkle. A knight, a bishop, and a rook are hidden on a chessboard by the computer. You begin the play by guessing a square on the chessboard. The computer tells you if you have found a chess piece and/or what pieces are attacking the square.…" category: - name: "SYNC" slug: "sync" taxonomy: "category" url: "http://localhost/category/periodicals/sync/" post_tag: - name: "1981" slug: "year-1981" taxonomy: "post_tag" url: "http://localhost/tag/year-1981/" - name: "Type-in program" slug: "type-in-program" taxonomy: "post_tag" url: "http://localhost/tag/type-in-program/" - name: "ZX80" slug: "zx80" taxonomy: "post_tag" url: "http://localhost/tag/zx80/" model: - name: "Sinclair ZX80" slug: "zx80" taxonomy: "model" url: "http://localhost/model/zx80/" indiv: - name: "Roger Haar" slug: "roger-haar" taxonomy: "indiv" url: "http://localhost/indiv/roger-haar/" - name: "Susan Haar" slug: "susan-haar" taxonomy: "indiv" url: "http://localhost/indiv/susan-haar/" publication: "Sync" publication_r: id: 10243 title: "SYNC" type: "periodical" url: "http://localhost/periodical/sync-magazine/" authors: "Roger Haar; Susan Haar" volume: "1" issue: "6" issues_articles: - id: 26640 title: "SYNC v1 n6" type: "issue" url: "http://localhost/issue/sync-v1-n6/" pages: "42-43" pubdate: "November/December 1981" archive_link: false volumeissue: "v1n6" --- # The Hidden Chessmen The Hidden Chessmen is a search and find game like Hurkle. A knight, a bishop, and a rook are hidden on a chessboard by the computer. You begin the play by guessing a square on the chessboard. The computer tells you if you have found a chess piece and/or what pieces are attacking the square. From this information you deduce your next guess, and eventually the locations of the three pieces.