--- title: "The ZX81 Companion" type: "article" slug: "the-zx81-companion" url: "http://localhost/article/the-zx81-companion/" markdown_url: "http://localhost/article/the-zx81-companion.md" published_at: "2020-10-27T17:19:15+00:00" modified_at: "2024-06-23T07:48:30+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "The ZX81 Companion, like other ZX81 books, is totally applicable to the TS1000. It begins with a chapter on graphics techniques. First the screen field is explained. Then PLOT and UNPLOT are used to develop the basic components in graphics: drawing straight lines, using triangles, circles, parabolas, and ellipses, and moving a point around the…" category: - name: "SYNC" slug: "sync" taxonomy: "category" url: "http://localhost/category/periodicals/sync/" post_tag: - name: "1983" slug: "year-1983" taxonomy: "post_tag" url: "http://localhost/tag/year-1983/" - name: "Book review" slug: "book-review" taxonomy: "post_tag" url: "http://localhost/tag/book-review/" - name: "TS 1000" slug: "ts1000" taxonomy: "post_tag" url: "http://localhost/tag/ts1000/" - name: "ZX81" slug: "zx81" taxonomy: "post_tag" url: "http://localhost/tag/zx81/" model: - name: "Sinclair ZX81" slug: "zx81" taxonomy: "model" url: "http://localhost/model/zx81/" - name: "Timex/Sinclair 1000" slug: "ts-1000" taxonomy: "model" url: "http://localhost/model/ts-1000/" indiv: - name: "Paul Grosjean" slug: "paul-grosjean" taxonomy: "indiv" url: "http://localhost/indiv/paul-grosjean/" publication: "Sync" publication_r: id: 10243 title: "SYNC" type: "periodical" url: "http://localhost/periodical/sync-magazine/" authors: "Paul Grosjean" volume: "3" issue: "5" issues_articles: - id: 26651 title: "SYNC v3 n5" type: "issue" url: "http://localhost/issue/sync-v3-n5/" pages: "73" pubdate: "September/October 1983" archive_link: false volumeissue: "v3n5" --- # The ZX81 Companion The ZX81 Companion, like other ZX81 books, is totally applicable to the TS1000. It begins with a chapter on graphics techniques. First the screen field is explained. Then PLOT and UNPLOT are used to develop the basic components in graphics: drawing straight lines, using triangles, circles, parabolas, and ellipses, and moving a point around the screen. After the PRINT AT instruction is discussed, it is combined with INKEY$ to create realtime programs.