--- title: "Welcome to the Club" type: "article" slug: "welcome-to-the-club" url: "http://localhost/article/welcome-to-the-club/" markdown_url: "http://localhost/article/welcome-to-the-club.md" published_at: "2020-10-27T17:19:46+00:00" modified_at: "2024-06-23T07:44:08+00:00" featured_image: url: "http://localhost/wp-content/uploads/2022/04/20230809-041332.jpg" excerpt: "Having liberated the arcades, women are just starting to make their prescence felt in the mostly male game business. Not everyone agrees it's tough to be a woman in the video game business. It can even be an advantage, says 32-year-old Sue Currier, co-partner with her husband in Softsync Inc." category: - name: "Video Games" slug: "video-games" taxonomy: "category" url: "http://localhost/category/periodicals/video-games/" post_tag: - name: "1983" slug: "year-1983" taxonomy: "post_tag" url: "http://localhost/tag/year-1983/" - name: "Softsync" slug: "softsync" taxonomy: "post_tag" url: "http://localhost/tag/softsync/" - name: "TS 1000" slug: "ts1000" taxonomy: "post_tag" url: "http://localhost/tag/ts1000/" model: - name: "Timex/Sinclair 1000" slug: "ts-1000" taxonomy: "model" url: "http://localhost/model/ts-1000/" indiv: - name: "Anne Krueger" slug: "anne-krueger" taxonomy: "indiv" url: "http://localhost/indiv/anne-krueger/" - name: "Sue Currier" slug: "sue-currier" taxonomy: "indiv" url: "http://localhost/indiv/sue-currier/" publication: "Video Games" publication_r: id: 10284 title: "Video Games" type: "periodical" url: "http://localhost/periodical/video-games/" authors: "Anne Krueger" volume: "1" issue: "6" pages: "51-54, 81" pubdate: "March 1983" archive_link: false archiveurl: "https://archive.org/download/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US.pdf" volumeissue: "v1n6" companies_articles: - id: 11319 title: "Softsync, Inc." type: "company" url: "http://localhost/company/softsync/" --- # Welcome to the Club Having liberated the arcades, women are just starting to make their prescence felt in the mostly male game business. Not everyone agrees it’s tough to be a woman in the video game business. It can even be an advantage, says 32-year-old Sue Currier, co-partner with her husband in Softsync Inc.