--- title: "Creative Games for the Timex Sinclair 2068" id: 20964 type: "book" slug: "creative-games-for-the-timex-sinclair-2068" url: "http://localhost/book/creative-games-for-the-timex-sinclair-2068/" markdown_url: "http://localhost/book/creative-games-for-the-timex-sinclair-2068.md" published_at: "2020-04-05T16:21:37+00:00" modified_at: "2024-05-26T15:05:10+00:00" author: "David Anderson" featured_image: url: "http://localhost/wp-content/uploads/2020/04/Creative-Games-For-The-Timex-Sinclair-2068-cover.jpeg" excerpt: "Chapter One — Starting On TS2068 GamesSetting up the T2068Using This BookChapter Two — Designing ТS2068 GamesIntroductionA Good GameHow to Design a Good GameChapter Three — Number GamesCrack the CombinationMoney MatchRecognize the EnemyChapter Four — Word GamesAwful AnagramsPace the PlankShrinkChapter Five — Board GamesCopycatWhat's the Code?SolitaireChapter Six - Simulation GamesSink the ShipHeadquartersDead DucksChapter Seven —…" category: - name: "Books" slug: "book" taxonomy: "category" url: "http://localhost/category/book/" post_tag: - name: "Creative Computing Press" slug: "creative-computing-press" taxonomy: "post_tag" url: "http://localhost/tag/creative-computing-press/" - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "Robert Maunder" slug: "robert-maunder" taxonomy: "indiv" url: "http://localhost/indiv/robert-maunder/" authors: "Robert Maunder; Maunder, Robert" publisher: "Creative Computing Press" publisher_publications: - id: 10774 title: "Creative Computing Press" type: "company" url: "http://localhost/company/creative-computing-press/" pages: "134" date: "1984" archiveurl: "https://archive.org/details/creative-games-for-the-timex-sinclair-2068" isbn: "978-0-916688-24-0" zotero_id: "BAENRVRT" --- # Creative Games for the Timex Sinclair 2068 - Chapter One — Starting On TS2068 Games - Setting up the T2068 - Using This Book - Chapter Two — Designing ТS2068 Games - Introduction - A Good Game - How to Design a Good Game - Chapter Three — Number Games - Crack the Combination - Money Match - Recognize the Enemy - Chapter Four — Word Games - Awful Anagrams - Pace the Plank - Shrink - Chapter Five — Board Games - Copycat - What’s the Code? - Solitaire - Chapter Six – Simulation Games - Sink the Ship - Headquarters - Dead Ducks - Chapter Seven — Dice Games - Higher-Lower - Triple - Playing the Numbers - Chapter Eight — Card Games - Inbetween - Concentration - Blackjack - Chapter Nine — Grid Games - Treasure Trove - Grab the Goblin - Pursuit - Index