Creative Games for the Timex Sinclair 2068

Creative Games for the Timex Sinclair 2068
Author(s): Robert Maunder; Maunder, Robert
Date: 1984
Pages: 134
  • Chapter One โ€” Starting On TS2068 Games
    • Setting up the T2068
    • Using This Book
  • Chapter Two โ€” Designing ะขS2068 Games
    • Introduction
    • A Good Game
    • How to Design a Good Game
  • Chapter Three โ€” Number Games
    • Crack the Combination
    • Money Match
    • Recognize the Enemy
  • Chapter Four โ€” Word Games
    • Awful Anagrams
    • Pace the Plank
    • Shrink
  • Chapter Five โ€” Board Games
    • Copycat
    • What’s the Code?
    • Solitaire
  • Chapter Six – Simulation Games
    • Sink the Ship
    • Headquarters
    • Dead Ducks
  • Chapter Seven โ€” Dice Games
    • Higher-Lower
    • Triple
    • Playing the Numbers
  • Chapter Eight โ€” Card Games
    • Inbetween
    • Concentration
    • Blackjack
  • Chapter Nine โ€” Grid Games
    • Treasure Trove
    • Grab the Goblin
    • Pursuit
  • Index
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