What Can I do with My Timex Sinclair 1000? Lots!: 56 Programs for the Timex Sinclair 1000 and ZX81

Publisher: Wiley
Author(s): Roger Valentine
Date: 1983
Pages: 174

What can I do with my Timex 1000, Timex 1500, or ZX81? The answer may surprise you.

Don’t let its price fool you. The Timex Sinclair may be inexpensive, but it packs a lot of computing punch– when it’s programmed right.

Programming your Timex Sinclair to do useful work– or to have fun– is easy with this practical, step-by-step guide. It contains 56 complete programs ready to run on your TS 1000, TS 1500, or ZX81– including 35 programs that run on the 1K or 2K versions! Programs that are fun, including sophisticated games, fortune telling, and gambling. And programs that are practical- – file programs, payroll deductions, graphics, a “checkbook,” and many, many others. Each is fully documented, tested, and ready to use.

What if I want to learn to program myself?

Then this book is for you, too. Because these programs are designed to teach as well as run.

The documentation explains the “how’s” and “why’s” every step of the way, so you can see and understand the structure and techniques used in each program as you key it in.

Contents

Introduction to Part I Listing Conventions

1 – Fate and Fortune

  • Numerology
  • I Ching
  • Chinese Horoscope
  • Biorhythm
  • Biochart
  • Decisions

2 – Printing with More Frills

  • Advertising
  • Inverse Print
  • Demo
  • Data Print

3 – Casino Gambling

  • Roulette
  • Martingale
  • Reverse Martingale
  • D. Alambert
  • Labouchere
  • Results Analysis
  • Boule
  • Noir et Blanc
  • Playing Boards
  • Craps: Dice
  • Crap Shooter

4 – Data Files

  • Top Ten (Chart Data)
  • Computer Dating
  • Check Digit

5 – Business Programs

  • Sales Tax
  • Bank Records
  • Credit Cards

6 – Utilities

  • Byte Counting
  • Line 0
  • Auto-Run
  • Chains
  • Menu
  • Machine Code Loader
  • Line Renumbering
  • Machine Code Renumbering

7 – Games

  • Play Your Cards
  • Headlines
  • Royalty Check
  • Bowls
  • Catch
  • Space Rescue
  • Code Maker/Code Breaker
  • Guillotine
  • Bowling
  • Missile Attack

Introduction to Part II
Listing Conventions

8 – Graphics Programs

  • Tarot
  • Graphics Entry Routine
  • Graphics

9 – Game Programs

  • Pontoon
  • Battleships
  • Fortress
  • Wordsearch
  • Kami Kazi Drive

10 – Functional Programs

  • Clock/Calendar
  • Scroll
  • Coin Analysis
  • Datafile

Appendix 1 Tarot Card Displays
Appendix 2 Computer Dating Questionnaire

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