--- title: "Sprites 2068 Manual" id: 67959 type: "document" slug: "sprites-2068-manual" url: "http://localhost/document/sprites-2068-manual/" markdown_url: "http://localhost/document/sprites-2068-manual.md" published_at: "2026-03-30T11:51:44+00:00" modified_at: "2026-03-30T12:15:02+00:00" author: "David Anderson" featured_image: url: "http://localhost/wp-content/uploads/2026/03/sprites-2068-manual.webp" excerpt: "SPRITES 2068 is a machine-code sprite graphics package for the Timex Sinclair 2068 computer. It allows you to define, display, move, and manipulate graphical characters (sprites) on the screen directly from Sinclair BASIC programs. A \"sprite\" in this package is a User Defined Graphic (UDG) character or a group of UDG characters that can be…" category: - name: "Documentation" slug: "documentation" taxonomy: "category" url: "http://localhost/category/documentation/" post_tag: - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" - name: "Zebra Systems" slug: "zebra-systems" taxonomy: "post_tag" url: "http://localhost/tag/zebra-systems/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "C. Vernon Tidwell" slug: "c-vernon-tidwell" taxonomy: "indiv" url: "http://localhost/indiv/c-vernon-tidwell/" - name: "Ron Ruegg" slug: "ron-ruegg" taxonomy: "indiv" url: "http://localhost/indiv/ron-ruegg/" genre: - name: "Graphics" slug: "graphics" taxonomy: "genre" url: "http://localhost/type/graphics/" document_url: "https://archive.org/details/zebrasystems/Sprites2068_Manual/" pages: 18 document_date: "1986" related_content: - id: 50568 title: "Sprites 2068" type: "computer_media" url: "http://localhost/computer_media/sprites-2068/" - id: 35019 title: "Sprites 2068" type: "product" url: "http://localhost/product/sprites-2068/" document_publisher: - id: 11469 title: "Zebra Systems, Inc." type: "company" url: "http://localhost/company/zebra-systems/" --- SPRITES 2068 is a machine-code sprite graphics package for the Timex Sinclair 2068 computer. It allows you to define, display, move, and manipulate graphical characters (sprites) on the screen directly from Sinclair BASIC programs. A “sprite” in this package is a User Defined Graphic (UDG) character or a group of UDG characters that can be positioned, moved, erased, and animated on the screen. The package provides: - Up to 24 simultaneous sprites on screen - Sprites of any size from 1×1 to multi-character blocks - Smooth character-by-character movement in all directions - Automatic screen wrapping (autowrap mode) - Collision detection between sprites - Full-screen horizontal and vertical scrolling - Overwrite detection (knows when sprites overlap screen content) All commands are issued by placing command strings into a BASIC string variable and calling the machine code package with USR.