--- title: "Sprites 2068" id: 35019 type: "product" slug: "sprites-2068" url: "http://localhost/product/sprites-2068/" markdown_url: "http://localhost/product/sprites-2068.md" published_at: "2020-12-16T14:42:23+00:00" modified_at: "2026-03-30T14:12:16+00:00" author: "David Anderson" featured_image: url: "http://localhost/wp-content/uploads/2023/06/SCR-20260330-gjlk.png" excerpt: "This sprite graphics demonstration and utility suite for the TS2068, built around a machine code “Sprite Service Package” loaded at address 60160, is a corrected and updated version of the sprite code from the Timex/Sinclair 2068 Technical Manual. The package accepts command strings stored in a BASIC string variable and supports commands for initializing, placing,…" category: - name: "Programming" slug: "programming" taxonomy: "category" url: "http://localhost/category/software/programming/" post_tag: - name: "Downloadable" slug: "downloadable" taxonomy: "post_tag" url: "http://localhost/tag/downloadable/" - name: "Ron Ruegg" slug: "ron-ruegg" taxonomy: "post_tag" url: "http://localhost/tag/ron-ruegg/" - name: "TS 2068" slug: "ts2068" taxonomy: "post_tag" url: "http://localhost/tag/ts2068/" - name: "Zebra Systems" slug: "zebra-systems" taxonomy: "post_tag" url: "http://localhost/tag/zebra-systems/" model: - name: "Timex/Sinclair 2068" slug: "ts-2068" taxonomy: "model" url: "http://localhost/model/ts-2068/" indiv: - name: "C. Vernon Tidwell" slug: "c-vernon-tidwell" taxonomy: "indiv" url: "http://localhost/indiv/c-vernon-tidwell/" - name: "Ron Ruegg" slug: "ron-ruegg" taxonomy: "indiv" url: "http://localhost/indiv/ron-ruegg/" genre: - name: "Programming" slug: "programming" taxonomy: "genre" url: "http://localhost/type/programming/" - name: "Software" slug: "software" taxonomy: "genre" url: "http://localhost/type/software/" author_2: "Vernon Tidwell and Ron Ruegg" creator_indiv: - name: "C. Vernon Tidwell" slug: "c-vernon-tidwell" taxonomy: "indiv" url: "http://localhost/indiv/c-vernon-tidwell/" - name: "Ron Ruegg" slug: "ron-ruegg" taxonomy: "indiv" url: "http://localhost/indiv/ron-ruegg/" company: id: 11469 title: "Zebra Systems, Inc." type: "company" url: "http://localhost/company/zebra-systems/" model_2: "C421" price: 19 date: 1986 rarity: "Uncommon" related_content: - id: 67959 title: "Sprites 2068 Manual" type: "document" url: "http://localhost/document/sprites-2068-manual/" - id: 67962 title: "Sprites 2068 Disassembly" type: "document" url: "http://localhost/document/sprites-2068-disassembly/" product_reviews: - id: 15330 title: "Sprites 2068" type: "article" url: "http://localhost/article/sprites-2068/" - id: 47054 title: "Software Review: Sprites 2068" type: "article" url: "http://localhost/article/software-review-sprites-2068/" - id: 45734 title: "Sprites 2068" type: "article" url: "http://localhost/article/sprites-2068-2/" image_gallery: - url: "http://localhost/wp-content/uploads/2026/03/sprites-2068-disassembly.webp" - url: "http://localhost/wp-content/uploads/2026/03/sprites-2068-manual.webp" related_products: - id: 50568 title: "Sprites 2068" type: "computer_media" url: "http://localhost/computer_media/sprites-2068/" companies_products: - id: 11469 title: "Zebra Systems, Inc." type: "company" url: "http://localhost/company/zebra-systems/" - id: 11249 title: "Ron Ruegg" type: "company" url: "http://localhost/company/ron-ruegg/" --- This sprite graphics demonstration and utility suite for the TS2068, built around a machine code “Sprite Service Package” loaded at address 60160, is a corrected and updated version of the sprite code from the [Timex/Sinclair 2068 Technical Manual](http://localhost/book/timex-2068-technical-manual/). The package accepts command strings stored in a BASIC string variable and supports commands for initializing, placing, erasing, moving, and animating UDG-based sprites, as well as horizontal and vertical screen scrolling. Demonstrations include a walking character named “BUGGER,” a five-ball motion study, mice, a dripping faucet with DRAW/ARC graphics, and a detailed locomotive scene drawn entirely with PLOT/DRAW/CIRCLE commands. A built-in SPRITEDRAW editor lets you design 8×8 UDG sprites interactively, save them to tape, and relocate the UDG file in high RAM.