See all articles from ZXzine Issue 12
I’ve been interested in dice mathematically for years. In wargaming, you win or lose based on the results of a 6-sided die. A role-playing game that I used to tinker with used multiple 6-sided die instead of multiple-sided dice. Back then I wanted to determine a percentile based on a two-die roll. I wrote a BASIC program on the ZX81 to roll all of the different combinations and add up the dice. I could then say that there is a X% chance of rolling a 10 or less.