Authors
Anne Krueger
Publication
Publication Details
Volume: 1 Issue: 6
Date
March 1983
Pages
51-54, 81
Having liberated the arcades, women are just starting to make their prescence felt in the mostly male game business. Not everyone agrees it’s tough to be a woman in the video game business. It can even be an advantage, says 32-year-old Sue Currier, co-partner with her husband in Softsync Inc.