Munchers: The Ultimate Timex/Sinclair Games Book

Munchers: The Ultimate Timex/Sinclair Games Book
Publisher: McGraw-Hill
Author(s): Yin Chiu; Henry Mullish
Date: 1984
Pages: 230

Subtitle: For the T/S 1000, 1500, and 2068 Computers.

Here are 32 entertaining new games programs written in Timex/Sinclair BASIC. These fun and exciting games are written for all the Timex/Sinclair home computers, including the classic 1000, the new 1500 Personal Computer, and the 2068 Color Computer. All the programs have been fully tested and will provide countless hours of entertainment for the entire family. For the absolute beginner, there are explicit, step-by-step instructions for keyboarding the programs. And for the more experienced reader, there are suggestions on how to modify and expand the programs. MUNCHERS is the ideal introduction to the Timex/Sinclair 1000, 1500, and 2068 computers – three of the most popular personal computers ever made.

Contents

  • Chapter 0 GETTING STARTED – How to Use This 1 Book – Setting Up the Computer – Keyboarding Hints
  • PART I – Games for the Timex/Sinclair 1000
    • Chapter 1 FLASH
    • Chapter 2 MASTERMIND
    • Chapter 3 ALIEN ZAPPER
    • Chapter 4 REPEAT
    • Chapter 5 KALEIDOSCOPE
  • PART II – Games for the Timex/Sinclair 1500
    • Chapter 6 WORDSCAN
    • Chapter 7 ELECTRO-ZAP
    • Chapter 8 HANGMAN
    • Chapter 9 ORBIT
    • Chapter 10 SCRAMBLER
    • Chapter 11 BACCARAT II
    • Chapter 12 MUNCHY
    • Chapter 13 SHADE IT IN
    • Chapter 14 CONCENTRATION II
    • Chapter 15 TIC-TAC-TOE
    • Chapter 16 DEFLECTOR
    • Chapter 17 PUZZLER
    • Chapter 18 SUPER
    • Chapter 19 NUMBERS UP
    • Chapter 20 LOTTERY
    • Chapter 21 GAMBLER
    • Chapter 22 BRAIN STUMPER
    • Chapter 23 MAGIC SQUARES
    • Chapter 24 JET FIGHTER
    • Chapter 25 INTRUDERS
  • PART III – Games for the Timex/Sinclair 2068
    • Chapter 26 COLOR ORGAN
    • Chapter 27 NIGHTFALL
    • Chapter 28 STAR BLAST
    • Chapter 29 SUPER SKETCH
    • Chapter 30 SPECTRE ZONE
    • Chapter 31 CROSSFIRE
    • Chapter 32 SUPER SLOT II
  • APPENDIXES
    • APPENDIX A: Saving Your Programs on a Tape Recorder
    • APPENDIX B: Keywords
    • APPENDIX C: Graphics Symbols
    • APPENDIX D: Keyboards
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