The first year was reprinted as a single volume.
Table of Contents
- Meet the Survivors
- Products on Parade
- Cassette Connection
- Forth Language
- LPRINT Hints
- Byte Pynchers
- Nim Game
- Numbers are No-Nos
- Flags, Strings & Other Things
- Hardware Projects
- Software Compatible Joystick
- Custom TS
- Plug Guard
- Custom Cooler
- Battery Back-up
- El Cheapo BBU
- Rechargeable BBU
- Built In BBU
- Uninterruptable Power Supply
- Improved Joystick
- Introduction to I/O
- Votem Cassette Controller
- Paging Control
- Veni, Vidi, Video, Vici
- Video Primer
- Curing the Fuzzies
- Video Reverse Board
- VDAQ – A Data Acquisition Program
- Tyd*Byts
- Listing Scanner
- Hot Z Fix
- Running on 64K
- Change RAMTOP without NEW
- Algebra
- Polar/Rectangular Conversion
- Straight Line Subroutine
- Greyplot Dual Display Technique
- Math Development Program
- Simultaneous What?
- Solving Linear Simultaneous Equations
- Determinants
- Gauss Elimination
- Cramer’s Rule
- Gauss Seidel
- Math Development (SE) Listing, Part 1
- Using SE in Electronics
- Wheatstone Bridge
- Math Development Program, Part 2
- Interpolation
- LaGrange Method
- Least Squares Method
- Polynomial Interpolation/Regression
- SE Listing, Part 2
- Interpolation
- Math Development Program, Part 3
- Integration
- Simpson’s rule
- Romberg Integration
- Newton-Cotes Formulas for Interpolating Polynomials
- Gauss Quadrature
- SE Listing, Part 3
- How to Use SE
- SE in Action
- Integration
- Math Development Program, Part 4
- Differentiation
- Horner’s rule
- Differentiation Demonstration Listing
- Introduction to Integration
- Arbitrary Functions