Bug Alert

SWN 3:3 had a few greebles:

When printing “GET” (pg. 10-11), the hex disassembly was omitted for space considerations, but the text still refers to it. You’ll have to use a decimal loader (see previous issues) to input the values from the decimal table, instead of using a hex loader.

“ONE-CHIP MODS,” page 14, tells you to prepare the chip after doing the final wiring (say again?) The last two paragraphs in the left panel are in the wrong position; they should go before the paragraph on “final wiring.”

DICE 1000 has a classic boo-boo; Version 2.0 documentation with a Version 2.1 program. Line 290 used to read, POKE 16573,INT(RND*6)+1. It is not needed because the author included this in the machine-code in the program as listed. The 5th entry in the offset table should therefore be deleted. The last entry in the offset table should be “Character printed – start +89” (not 90). Other clarifications: Line 270 sets how many times the dice will be rolled, and is currently set at 4 to 7 (not 3 to 5). The delay constant at 16561 may be a number from 0 to 10, inclusive. The decimal table and listings are correct as published.