Authors
Thomas B. Woods
Publication
Publication Details
Volume: 3 Issue: 2
Date
March/April 1983
Pages
76, 78
See all articles from SYNC v3 n2
Have you dreamed of writing a graphics game complete with maze, treasure, and gobbling hunter? Perhaps you figured out how to move your man and draw the maze, but how in blazes do you teach your treasure seeker that he cannot just march through walls to collect his prize? Finding a way around this dilemma had me banging my head against the wall until I discovered that the secret lies in mapping the display and then checking points of action against that map to keep everything within the rules.