(Escape from) Mars |
Explore a Martian city and deal with possibly hostile aliens to survive. 16K. |
Timex/Sinclair 1000 |
Adventure Writing/Deathship |
Fourteen pages of detailed instructions how to write your own adventures. It contains the entire text of Deathship. 16K. |
Timex/Sinclair 1000 |
Circle World |
Alien culture has built a huge world in the shape of a ring circling their sun. They left behind some strange creatures and a lot of advanced technology. Unfortunately, the world is headed for destruction and it is your job to save it before it plunges into the sun! 16K. |
Timex/Sinclair 1000 |
Derelict |
For Wealth and Glory, you have to ransack a thousand year old space ship. You’ll have to learn to speak their language and operate the machinery they left behind. The hardest problem of all is to live through it. 16K. |
Timex/Sinclair 1000 |
Earthquake |
A second kids adventure. You are trapped in a shopping center during an earthquake. There is a way out, but you need help. To save yourself, you have to be a hero and save others first. 16K. |
Timex/Sinclair 1000 |
Haunted House |
The house has ghosts, goblins, vampires and treasures — and problems designed for the 8 to 13 year old. This is a real adventure and does require some thinking and problem solving but only for kids. 16K. |
Timex/Sinclair 1000 |
Labyrinth |
3D graphics, you fight your way through a maze hunting treasures. 16K. |
Timex/Sinclair 1000 |
Nuclear Sub |
You start at the bottom of the ocean in a wrecked nuclear sub. There is literally no way to go but up. Save the ship, raise her, or get out of her before she blows or starts WW III. 16K. |
Timex/Sinclair 1000 |
Pyramid |
A treasure hunt in a pyramid full of problems. 16K. |
Timex/Sinclair 1000 |
Quest |
Quest is played on a computer generated map of Alesia. Your job is to gather men and supplies by combat, bargaining, exploration of ruins and temples and outright banditry. When your force is strong enough, you attack the Citadel of Moorlock in a life or death battle to the finish. |
Timex/Sinclair 1000 |
Trek Adventure |
Takes place aboard a familiar starship. The problem is a familiar one: The ship is in a “decaying orbit” and the engines are out. Your options are to start the engine, save the ship, get off the ship, or die. 16K. |
Timex/Sinclair 1000 |