Zebra Joystick Games

Products: Joystick Adaptor
Date: 198x
Type: Cassette
Platform(s): TS 1000

Invaders/Road Race, H-Fighter/Squish, Painter/Cobra.

Related Products

Connect Atari compatible joystick to the ZX81/TS 1000. Plugs into back of computer; expansion connector for other peripherals. Instructions for patching popular games. Uses port 1Dh.

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Zebra Joystick Games

Source Code

   1 REM \DB\1D\2F\E6\0C\06\00\4F\C9
  10 SLOW 
  30 PRINT "1 INVADERS"
  40 PRINT "2 ROAD RACE"
  50 PRINT "HIT 1 OR 2"
  60 LET Q=VAL "16398"
  70 LET R=VAL "16514"
  80 LET K=VAL "10"
 100 LET P=VAL "9000"
 110 LET I=P/P
 120 LET Z=I-I
 130 LET U=I+I
 140 LET SC=Z
 150 LET G=VAL "16"
 160 LET H=G
 170 GOTO 170+30*(INKEY$="1")+430*(INKEY$="2")
 200 CLS 
 210 POKE R+U+U,CODE "0"
 214 LET V=Z
 215 LET W=Z
 220 FOR L=1 TO 4
 230 LET D$="U  U  U  U  U  U  U  U  U  U   "
 240 LET T=Z
 250 LET F=Z
 270 PRINT AT L,Z;D$;AT 7,G-U;"  Y  "
 280 IF F THEN GOTO 360
 300 LET J=USR R
 310 IF J>=H THEN GOSUB 500
 320 LET G=G+J-6*(J<>Z)
 330 LET D$=D$(U TO 31)+D$(I)
 340 LET SC=SC-I
 350 GOTO 270
 360 LET Y=Y-I
 370 PRINT AT V,W;" "
 380 PRINT AT Y,X;"*"
 390 LET V=Y
 400 LET W=X
 410 IF Y>L THEN GOTO 290
 420 IF D$(X+1)=" " THEN GOTO 250
 430 LET D$(X+I)=" "
 440 LET SC=SC+K**U
 450 LET T=T+I
 460 PRINT AT Z,Z;SC
 470 IF T<K THEN GOTO 250
 480 NEXT L
 490 STOP 
 500 LET F=I
 510 LET Y=6
 520 LET X=G
 530 LET J=J-H
 540 RETURN 
 600 LET X=K
 610 LET Y=K
 620 LET M=CODE "O"
 630 LET N=G/U
 640 CLS 
 650 POKE R+U+U,CODE "£"
 660 LET B=G-I
 690 GOTO 750
 700 LET N=N+INT (U*RND-U*RND)
 710 POKE P,B-J*13
 720 PRINT "%8"
 730 PRINT AT 19,N;"OO   OO"
 740 PRINT AT X-I,W;" "
 750 LET W=Y
 760 LET J=USR R
 770 LET Y=Y+SGN (J-7)*(J>U)
 780 LET J=J<>0
 790 POKE P,B-J*12
 800 IF N>23 THEN LET N=23
 810 IF N<U THEN LET N=U
 820 LET SC=SC+U-J
 825 POKE P,B-J*13
 830 SCROLL 
 840 PRINT AT X,Y;
 850 POKE P,B-J*12
 860 IF PEEK (PEEK Q+256*PEEK (Q+I))<>M THEN GOTO 700
 870 PRINT AT Z,Z;"SCORE --> ";SC
 880 POKE P,Z
 890 STOP 
2000 SAVE "GAME%S"
2010 RUN 

   1 REM \DB\1D\2F\E6\0C\06\00\4F\C9
  10 SLOW 
  11 CLS 
  20 PRINT AT 5,6;"ZEBRA SYSTEMS INC."
  30 PRINT AT 9,8;"1 H-FIGHTER"
  40 PRINT AT 11,8;"2 SQUISH"
  50 PRINT AT 17,8;"HIT 1 OR 2"
 100 LET P=VAL "9000"
 110 LET I=P/P
 120 LET U=I+I
 130 LET B=VAL "15"
 140 LET T=B-U-U-I
 150 LET Z=I-I
 160 LET SC=Z
 170 LET D=Z
 180 LET N=T-U
 190 POKE P,Z
 200 GOTO 200+500*(INKEY$="1")+100*(INKEY$="2")
 300 POKE 16518,CODE "£"
 310 LET C=N-I
 320 CLS 
 330 PRINT "% % % % % % % % % % % % % % % "
 340 FOR X=I TO T
 350 PRINT "% ";TAB C+C;"% "
 360 NEXT X
 370 GOTO 560
 380 LET J=USR 16514
 390 LET C=C+(J=N)-(J=4)
 400 IF C>Z AND C<13 THEN PRINT AT T+I,C-I;" \''\'' "
 410 IF E=T AND C<>F AND C+I<>F THEN GOTO 510
 420 LET SC=SC+I
 430 PRINT AT E,F;" "
 440 LET E=E+A
 450 IF E=I OR E=T THEN LET A=-A
 460 LET F=F+B
 470 IF F=I OR F=13 THEN LET B=-B
 480 PRINT AT E,F;"O"
 490 IF E=I OR E=T THEN LET B=SGN (INT (RND*(U+I))-(F<>I)+(F=13))
 500 GOTO 380
 510 LET D=D+I
 520 PRINT AT 14,Z;D,SC
 540 IF D>5 THEN RUN 
 550 PRINT AT E,F;" "
 560 LET A=I
 570 LET E=A
 580 LET F=E
 590 LET B=A
 600 GOTO 380
 700 POKE 16518,CODE "3"
 710 CLS 
 720 LET X=INT (RND*(T+B+I))
 730 LET Y=INT (RND*(T+N))
 740 PRINT AT Z,Z;"SCORE ";SC
 750 POKE P,Z
 760 LET C=D
 770 PRINT AT Y-I,X;"    ";AT Y,X;" \ :\.: ";AT Y+I,X;" \ '\ ' ";AT Y+U,X;"    ";AT T+I,B;"+"
 780 IF D>P THEN STOP 
 790 LET D=D+T
 800 IF D-C>T*T*U THEN GOTO 850
 810 LET J=USR 16514
 815 IF J<=B THEN GOTO 880
 820 IF Y<T OR Y>T+I OR X<B-2 OR X>B-1 THEN GOTO 850
 830 POKE P,N
 840 LET SC=SC+T+T+T
 850 LET SC=SC-T
 860 POKE P,T
 870 GOTO 710
 880 LET X=X-SGN (J-7)*(J>2)
 890 LET J=J-INT (J/4)*4
 900 LET Y=Y-J*U+3*SGN J
 910 GOTO 770
2000 SAVE "GAME%S"
2010 RUN 

   1 REM \DB\1D\2F\E6\1F\06\00\4F\C9
  10 SLOW 
  30 PRINT "1 PAINTER"
  40 PRINT "2 COBRA"
  50 PRINT "HIT 1 OR 2"
  70 LET R=VAL "16514"
  80 LET K=VAL "10"
 110 LET I=K/K
 120 LET Z=I-I
 130 LET U=I+I
 140 LET SC=Z
 150 LET G=VAL "16"
 170 GOTO 170+30*(INKEY$="1")+430*(INKEY$="2")
 200 CLS 
 220 LET X=G+G
 230 LET Y=K+K
 240 LET J=USR R
 250 IF J>=G THEN LET SC=1
 260 LET J=J-G*(J>=G)
 270 LET X=X+SGN (J-7)*(J>U)
 280 LET J=J-INT (J/4)*4
 290 LET Y=Y+(J=I)-(J=U)
 300 UNPLOT X,Y
 310 PLOT X,Y
 320 IF SC THEN UNPLOT X,Y
 330 LET SC=Z
 340 GOTO 240
 600 LET E$="PEEK (PEEK 16398+256*PEEK 16399)"
 610 CLS 
 620 LET SC=R
 640 LET H=G+K
 650 FOR X=Z TO H
 660 PRINT AT Z,X;"% ";AT G,X;"% "
 670 NEXT X
 680 FOR Y=Z TO G
 690 PRINT AT Y,Z;"% ";AT Y,H;"% "
 700 NEXT Y
 710 LET X=G/U
 720 LET Y=H-I
 730 LET V=X
 740 LET W=I
 750 LET A=Z
 760 LET B=A
 770 LET C=SGN (INT (RND*7)-3+A)
 780 LET D=SGN (INT (RND*7)-3+B)
 800 PRINT AT V+C,W+D;
 810 LET E=VAL E$
 820 IF E<>Z THEN GOTO 870
 830 PRINT "O";AT V,W;" "
 850 LET V=V+C
 860 LET W=W+D
 870 LET SC=SC-K
 880 LET J=USR R-16*(USR R>16)
 890 IF J=Z THEN GOTO 750
 900 LET B=SGN (J-7)*(J>U)
 910 LET A=J-INT (J/4)*4
 920 LET A=(J=U)-(J=I)
 930 PRINT AT X+A,Y+B;
 940 LET E=VAL E$
 960 IF E=128 THEN GOTO 770
 970 LET X=X+A
 980 LET Y=Y+B
 990 PRINT "\@@"
 995 IF E<>52 THEN GOTO 770
1000 PRINT AT Z,Z;SC
1010 STOP 
2000 SAVE "GAME%S"
2010 RUN 

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