
Publisher: Creative Computing Press
Author(s): Robert Maunder; Maunder, Robert
Date: 1984
Pages: 134
- Chapter One — Starting On TS2068 Games
- Setting up the T2068
- Using This Book
- Chapter Two — Designing ТS2068 Games
- Introduction
- A Good Game
- How to Design a Good Game
- Chapter Three — Number Games
- Crack the Combination
- Money Match
- Recognize the Enemy
- Chapter Four — Word Games
- Awful Anagrams
- Pace the Plank
- Shrink
- Chapter Five — Board Games
- Copycat
- What’s the Code?
- Solitaire
- Chapter Six – Simulation Games
- Sink the Ship
- Headquarters
- Dead Ducks
- Chapter Seven — Dice Games
- Higher-Lower
- Triple
- Playing the Numbers
- Chapter Eight — Card Games
- Inbetween
- Concentration
- Blackjack
- Chapter Nine — Grid Games
- Treasure Trove
- Grab the Goblin
- Pursuit
- Index