Phoneme Editor (ZPE) is an interactive editor for constructing and transmitting phoneme sequences to the Zebra-Talker speech synthesis peripheral.
The program maintains a buffer of up to 100 phoneme codes starting at memory address 60016, using POKE and PEEK to store and retrieve values directly in RAM. A 68-entry phoneme table is encoded as a packed string P$ of three-character codes (e.g., “EH3”, “PA0”, “AW1”), and speech output is triggered by sending phoneme bytes via OUT 191 to the hardware, with the inflection byte encoded in the upper bits.
Navigation through the phoneme sequence uses a cursor system laid out in an 8-column grid display, with keys 5/6/7/8 providing directional movement in the style of cursor keys.
Program Analysis
Program Structure
The program is organized into clearly separated subroutine blocks, with a main event loop at line 2000 and helper routines spread across several numbered regions. Execution begins at line 2000 via the GO TO 2000 at line 110. The main loop (lines 2030–2060) polls INKEY$ continuously, dispatching to a key-scan subroutine at 1500 which uses a chain of IF comparisons to branch to the appropriate editing action.
| Line Range | Purpose |
|---|---|
| 1230–1255 | Display phoneme buffer on screen |
| 1400–1460 | Cursor erase and redraw |
| 1500–1530 | Key scan / dispatch |
| 1550–1720 | Cursor movement (up/down/left/right/beginning/end) |
| 1800–1830 | Screen help/key legend |
| 2000–2060 | Main initialization and event loop |
| 2110–2200 | Append phoneme (A key) |
| 2300–2325 | Display single phoneme cell |
| 2500–2540 | Delete last phoneme (D key) |
| 2600–2670 | Kill all phonemes (K key) |
| 2700–2760 | Replace phoneme at cursor (R key) |
| 2800–2865 | Excise phoneme at cursor, shifting buffer (X key) |
| 2900–2998 | Insert phoneme at cursor, shifting buffer (I key) |
| 3005–3025 | Phoneme lookup in P$ table |
| 3050–3060 | Invalid phoneme error message |
| 3100–3110 | Print (screen copy + LPRINT listing) |
| 3200–3265 | Screen listing with paged output (L key) |
| 3300–3325 | LPRINT listing to printer (R key / P key) |
| 3400–3440 | Speak: send phonemes to hardware via OUT 191 (S key) |
| 9900–9920 | Tape save (W key) |
Phoneme Table
The 68-phoneme vocabulary is stored as a single packed string P$ at line 2008, with each phoneme occupying exactly 3 characters (padded with spaces). Lookup uses the formula P$(I*3+1 TO I*3+3) or P$(W*3-2 TO W*3) (both are equivalent 1-based/0-based variants) to extract the 3-character symbol. The phoneme search subroutine at lines 3005–3025 walks all 68 entries and returns the index in I; if no match is found, I remains at 68 (the loop’s terminal value), which calling code uses as the “not found” sentinel.
Buffer and Memory Layout
Phoneme bytes are stored raw in RAM starting at address BUF=60016, above the CLEAR 59999 boundary set at line 50. This protects the buffer from being overwritten by BASIC. Each byte represents a phoneme index (0–63) or an inflection modifier byte (64+). The buffer holds up to MAXL=100 entries. POKE and PEEK are used throughout for direct manipulation.
Speech Hardware Interface
The SPEAK routine (lines 3400–3440) iterates through the buffer and sends each byte to the Zebra-Talker via OUT 191. Bytes with values 64 or above are treated as inflection prefix bytes: the inflection value is computed as (X-64)*64 and combined with the following phoneme byte before output. After the sequence, a terminator byte of 3 is sent via OUT 191,3. Each OUT call is followed by IN 191 (result stored in p), presumably to handshake or pace the hardware.
Screen Layout and Cursor System
Phonemes are displayed in a grid of 8 per row starting at screen row 1. The position of item I is calculated as row INT(I/8)+1, column 4*(I-8*INT(I/8)). The cursor is rendered as a > character in the same grid cell, and erased by printing a space in the old position. The cursor variable is initialized to -8 at startup, which means the first displayed cursor position will be at 0 after movement — this is an intentional offset to place the initial cursor before the first phoneme.
Key Bindings
5— move cursor left6— move cursor down (next row)7— move cursor up (previous row)8— move cursor rightB— jump to beginningE— jump to endA— append phonemeD— delete last phonemeI— insert phoneme at cursorK— kill (clear) all phonemesR— replace phoneme at cursorX— excise (delete) phoneme at cursor, shifting remainderL— list phonemes to screenP— print (COPY screen + LPRINT listing)S— speak via hardwareW— save to tapeQ— quit (STOP)
Notable Techniques
The INSERT operation (lines 2965–2980) shifts phonemes upward in memory using a downward-counting FOR loop (STEP -1) to avoid overwriting data before it is copied — a standard in-place shift algorithm. Similarly, EXCISE (lines 2815–2825) shifts phonemes downward using a forward loop. The listing and LPRINT routines compute an INF (inflection) accumulator for bytes above 63, displaying the combined inflection-plus-phoneme value in the output columns.
Bugs and Anomalies
The subroutine at line 2300 contains a FOR loop header but its body jumps immediately to RETURN at line 2325 — the loop is effectively never used as a loop; instead, the code falls through from the FOR into the display and return logic. The variable E at line 2310 (PEEK(E+I)) is never initialized, making that path potentially unreliable; however line 2300 is only reached as a fall-through from line 2195 where I and W are already set, and execution goes directly to 2315, bypassing 2310. The GO TO 2990 at line 3265 (end of the LIST routine) jumps into the middle of the INSERT routine’s cleanup code (lines 2990–2998: CLS, help, display, cursor) — this appears intentional as a shared “redraw screen” block rather than a bug. The phoneme lookup subroutine starts at line 3005 but line 3000 does not exist; the GO SUB 3000 calls throughout the program therefore transfer to line 3005, which is a well-known BASIC technique for jumping to the nearest following line.
Off-by-One in String Indexing
Two slightly different index formulas are used to access P$. The display routine at line 1236 uses W*3-2 TO W*3 where W=1+PEEK(...) (1-based), while the list routines at lines 3225 and 3312 use W*3+1 TO W*3+3 where W=PEEK(...) (0-based). Both correctly address the same 3-character phoneme slot, just expressed differently. The +INF column in the listing output adds the inflection accumulator to the raw byte value, providing the synthesizer’s effective parameter.
Content
Source Code
10 REM \:: COPYRIGHT (C) 1984 \::
20 REM \:: ZEBRA SYSTEMS, INC.\::
30 REM \:: ALL RIGHTS RESERVED\::
40 REM \:: ZPE VER. 1.2 FEB.84\::
45 POKE 23658,8: REM UPPERCASE
47 INK 7: PAPER 1: BORDER 1: CLS
50 CLEAR 59999
110 GO TO 2000
1230 IF LENGTH=0 THEN RETURN
1231 FOR I=1 TO LENGTH
1234 LET W=1+(PEEK (I+BUF-1))
1235 IF W<0 THEN RETURN
1236 LET D$=P$(W*3-2 TO W*3)
1240 PRINT AT INT (I/8)+1,4*(I-8*INT (I/8));" ";D$;
1250 NEXT I
1255 RETURN
1400 REM ERASE OLD CURSOR
1405 LET D$=" "
1410 LET C=CURSOR
1415 GO SUB 1450
1430 REM SHOW NEW CURSOR
1435 LET D$=">"
1440 LET C=NCURSOR
1445 GO SUB 1450
1447 RETURN
1450 REM CURSOR
1455 PRINT AT INT (C/8)+1,4*(C-8*INT (C/8));D$;
1460 RETURN
1500 REM KEY SCAN
1505 IF D$="5" THEN GO TO 1610
1506 IF D$="6" THEN GO TO 1570
1507 IF D$="7" THEN GO TO 1550
1508 IF D$="8" THEN GO TO 1590
1509 IF D$="B" THEN GO TO 1630
1510 IF D$="E" THEN GO TO 1645
1511 IF D$="Q" THEN STOP
1512 IF D$="A" THEN GO TO 2100
1513 IF D$="D" THEN GO TO 2500
1514 IF D$="K" THEN GO TO 2600
1515 IF D$="R" THEN GO TO 2700
1516 IF D$="X" THEN GO TO 2800
1517 IF D$="I" THEN GO TO 2900
1518 IF D$="P" THEN GO TO 3100
1519 IF D$="S" THEN GO TO 3400
1520 IF D$="L" THEN GO TO 3200
1521 IF D$="W" THEN GO TO 9900
1530 RETURN
1550 REM UP
1555 IF CURSOR<9 THEN GO TO 1700
1560 LET NCURSOR=CURSOR-8
1565 GO TO 1720
1570 REM DOWN
1575 IF CURSOR>=LENGTH-8 THEN GO TO 1700
1580 LET NCURSOR=CURSOR+8
1585 GO TO 1720
1590 REM RIGHT
1595 IF CURSOR=LENGTH THEN GO TO 1700
1600 LET NCURSOR=CURSOR+1
1605 GO TO 1720
1610 REM LEFT
1615 IF CURSOR=1 THEN GO TO 1720
1620 LET NCURSOR=CURSOR-1
1625 GO TO 1720
1630 REM BEGINNING
1635 LET NCURSOR=1
1640 GO TO 1720
1645 REM END
1650 LET NCURSOR=LENGTH
1655 GO TO 1720
1700 REM INVALID REQUEST
1710 LET NCURSOR=CURSOR
1720 RETURN
1800 REM SCREEN HELP
1810 PRINT AT 15,0;"(5)LEFT (6)DOWN (7)UP (8)RIGHT"
1815 PRINT AT 16,0;"(B)EGINNING (E)ND (P)RINT";
1816 PRINT AT 17,0;"(A)DD (D)ELETE (I)NSERT (K)ILL";
1817 PRINT AT 18,0;"(R)EPLACE E(X)CISE (Q)UIT";
1818 PRINT AT 19,0;"(L)IST (S)PEAK ";
1830 RETURN
1900 STOP
2000 REM MAIN
2001 LET CURSOR=-8
2002 LET LENGTH=0
2003 LET BUF=60016
2005 DIM T$(3)
2007 DIM P$(68*3)
2008 LET P$="EH3EH2EH1PA0DT A2 A1 ZH AH2I3 I2 I1 M N B V CH SH Z AW1NG AH1OO1OO L K J H G F D S A AY Y1 UH3AH P O I U Y T R E W AE AE1AW2UH2UH1UH O2 O1 IU U1 THVTH ER EH E1 AW PA1STPIN0IN1IN2IN3"
2010 REM SOFTSTART
2011 LET MAXL=100
2012 GO SUB 1230
2014 GO SUB 1800
2015 LET NCURSOR=CURSOR
2021 GO SUB 1430
2030 LET D$=INKEY$
2035 IF D$="" THEN GO TO 2030
2040 GO SUB 1500
2043 GO SUB 1400
2050 LET CURSOR=NCURSOR
2060 GO TO 2030
2110 REM APPEND
2115 IF LENGTH=MAXL THEN GO TO 2180
2120 PRINT AT 20,0;"ENTER PHONEME CODE "
2125 INPUT T$
2126 IF T$=" " THEN GO TO 2185
2130 GO SUB 3000
2150 IF I<68 THEN GO TO 2190
2155 GO SUB 3050
2160 GO TO 2120
2180 PRINT AT 20,0;"BUFFER FULL. HIT ENTER ";
2182 INPUT T$
2183 RETURN
2185 PRINT AT 20,0;" ";
2186 RETURN
2190 POKE BUF+CURSOR,I
2191 LET LENGTH=LENGTH+1
2192 LET NCURSOR=LENGTH
2193 LET W=I+1
2194 LET I=NCURSOR
2195 GO SUB 2315
2196 GO SUB 1400
2197 LET CURSOR=NCURSOR
2200 GO TO 2120
2300 FOR I=1 TO LENGTH
2310 LET W=PEEK (E+I)
2315 LET D$=P$(W*3-2 TO W*3)
2320 PRINT AT INT (I/8)+1,4*(I-8*INT (I/8));" ";D$;
2325 RETURN
2500 REM DELETE
2505 IF LENGTH=0 THEN RETURN
2510 LET D$=" "
2515 LET I=LENGTH
2520 GO SUB 2320
2525 LET LENGTH=LENGTH-1
2530 LET NCURSOR=LENGTH
2535 GO SUB 1400
2540 RETURN
2600 REM KILL
2605 PRINT AT 20,0;"DELETE ALL PHONEMES (Y/N)"
2610 INPUT D$
2615 IF D$="Y" THEN GO TO 2650
2620 GO SUB 2185
2625 RETURN
2650 LET LENGTH=0
2655 LET NCURSOR=LENGTH
2660 CLS
2665 GO SUB 1800
2670 RETURN
2700 REM REPLACE
2705 IF LENGTH=0 THEN RETURN
2710 LET W=1+PEEK (BUF-1+CURSOR)
2712 LET D$=P$(W*3-2 TO W*3)
2715 PRINT AT 20,0;"REPLACE > ";D$;" < WITH? ";
2720 INPUT T$
2722 GO SUB 3000
2735 IF I=68 THEN GO TO 2715
2737 POKE BUF+CURSOR-1,I
2740 LET D$=T$
2745 GO SUB 2185
2747 LET I=CURSOR
2750 GO SUB 2320
2755 GO SUB 1400
2760 RETURN
2800 REM EXCISE
2805 IF LENGTH=0 THEN RETURN
2810 LET BUF=60016
2815 FOR I=BUF+CURSOR-1 TO BUF+LENGTH-1
2820 POKE I,PEEK (I+1)
2825 NEXT I
2830 LET LENGTH=LENGTH-1
2835 CLS
2840 GO SUB 1800
2845 GO SUB 1230
2850 IF CURSOR>LENGTH THEN LET CURSOR=LENGTH
2855 LET NCURSOR=CURSOR
2860 GO SUB 1400
2865 RETURN
2900 REM INSERT
2910 IF LENGTH<MAXL THEN GO TO 2930
2915 PRINT AT 20,0;"BUFFER FULL. HIT ENTER";
2920 INPUT T$
2925 RETURN
2930 PRINT AT 20,0;"ENTER 3 LETTER CODE";
2932 INPUT T$
2935 IF T$="" THEN GO TO 2185
2940 GO SUB 3000
2945 IF I<68 THEN GO TO 2960
2950 GO SUB 3050
2952 GO SUB 2185
2955 GO TO 2930
2960 LET PHONEME=I
2965 FOR I=BUF+LENGTH-1 TO BUF+CURSOR-1 STEP -1
2970 POKE I+1,PEEK I
2975 NEXT I
2980 POKE I+1,PHONEME
2985 LET LENGTH=LENGTH+1
2990 CLS
2992 GO SUB 1800
2994 GO SUB 1230
2996 GO SUB 1400
2998 RETURN
3005 FOR I=0 TO 67
3010 IF T$=P$((I*3)+1 TO (I*3)+3) THEN GO TO 3020
3015 NEXT I
3025 RETURN
3050 PRINT AT 20,0;"INVALID PHONEME. HIT ENTER.";
3055 INPUT T$
3060 RETURN
3100 REM PRINT
3105 COPY
3110 GO TO 3300
3200 REM LIST
3205 LET INF=0
3210 CLS
3211 PRINT "REF-SYM-CHR-DEC-+INF"
3212 LET J=0
3215 FOR I=1 TO LENGTH
3220 LET W=PEEK (BUF+I-1)
3222 IF W>63 THEN LET INF=(W-65)*64
3225 LET D$=P$(W*3+1 TO W*3+3)
3227 LET W1=W: IF W<32 THEN LET W1=63
3230 PRINT I;" ";D$;" ";CHR$ W1;" ";W;" ";W+INF
3235 LET J=J+1
3240 IF J<>18 THEN GO TO 3260
3243 LET J=0
3245 PRINT "HIT ENTER TO CONTINUE.";
3250 INPUT T$
3255 CLS
3260 NEXT I
3262 PRINT "HIT ENTER TO CONTINUE.";
3263 INPUT T$
3265 GO TO 2990
3300 REM LLIST
3302 LPRINT "REF-SYM-CHR-DEC-+INF"
3303 LET INF=0
3305 FOR I=1 TO LENGTH
3310 LET W=PEEK (BUF+I-1)
3311 IF W>63 THEN LET INF=(W-65)*64
3312 LET D$=P$(W*3+1 TO W*3+3)
3313 LET W1=W: IF W<32 THEN LET W1=63
3315 LPRINT I;" ";D$;" ";CHR$ W1;" ";W;" ";W+INF
3320 NEXT I
3325 RETURN
3400 REM SPEAK
3402 LET INF=0
3405 FOR I=(BUF) TO (BUF+LENGTH)
3410 LET X=PEEK (I)
3415 IF X<64 THEN GO TO 3425
3420 LET INF=(X-64)*64
3422 GO TO 3430
3425 OUT 191,INF+X
3426 LET p=IN 191
3430 NEXT I
3433 OUT 191,3
3434 LET p=IN 191
3440 RETURN
9900 REM TAPE SAVE
9910 SAVE "ZPE" LINE 0
9920 RETURN
10 REM \:: COPYRIGHT (C) 1984 \::
20 REM \:: ZEBRA SYSTEMS, INC.\::
30 REM \:: ALL RIGHTS RESERVED\::
40 REM \:: ZPE VER. 1.2 FEB.84\::
45 POKE 23658,8: REM UPPERCASE
47 INK 7: PAPER 1: BORDER 1: CLS
50 CLEAR 59999
110 GO TO 2000
1230 IF LENGTH=0 THEN RETURN
1231 FOR I=1 TO LENGTH
1234 LET W=1+(PEEK (I+BUF-1))
1235 IF W<0 THEN RETURN
1236 LET D$=P$(W*3-2 TO W*3)
1240 PRINT AT INT (I/8)+1,4*(I-8*INT (I/8));" ";D$;
1250 NEXT I
1255 RETURN
1400 REM ERASE OLD CURSOR
1405 LET D$=" "
1410 LET C=CURSOR
1415 GO SUB 1450
1430 REM SHOW NEW CURSOR
1435 LET D$=">"
1440 LET C=NCURSOR
1445 GO SUB 1450
1447 RETURN
1450 REM CURSOR
1455 PRINT AT INT (C/8)+1,4*(C-8*INT (C/8));D$;
1460 RETURN
1500 REM KEY SCAN
1505 IF D$="5" THEN GO TO 1610
1506 IF D$="6" THEN GO TO 1570
1507 IF D$="7" THEN GO TO 1550
1508 IF D$="8" THEN GO TO 1590
1509 IF D$="B" THEN GO TO 1630
1510 IF D$="E" THEN GO TO 1645
1511 IF D$="Q" THEN STOP
1512 IF D$="A" THEN GO TO 2100
1513 IF D$="D" THEN GO TO 2500
1514 IF D$="K" THEN GO TO 2600
1515 IF D$="R" THEN GO TO 2700
1516 IF D$="X" THEN GO TO 2800
1517 IF D$="I" THEN GO TO 2900
1518 IF D$="P" THEN GO TO 3100
1519 IF D$="S" THEN GO TO 3400
1520 IF D$="L" THEN GO TO 3200
1521 IF D$="W" THEN GO TO 9900
1530 RETURN
1550 REM UP
1555 IF CURSOR<9 THEN GO TO 1700
1560 LET NCURSOR=CURSOR-8
1565 GO TO 1720
1570 REM DOWN
1575 IF CURSOR>=LENGTH-8 THEN GO TO 1700
1580 LET NCURSOR=CURSOR+8
1585 GO TO 1720
1590 REM RIGHT
1595 IF CURSOR=LENGTH THEN GO TO 1700
1600 LET NCURSOR=CURSOR+1
1605 GO TO 1720
1610 REM LEFT
1615 IF CURSOR=1 THEN GO TO 1720
1620 LET NCURSOR=CURSOR-1
1625 GO TO 1720
1630 REM BEGINNING
1635 LET NCURSOR=1
1640 GO TO 1720
1645 REM END
1650 LET NCURSOR=LENGTH
1655 GO TO 1720
1700 REM INVALID REQUEST
1710 LET NCURSOR=CURSOR
1720 RETURN
1800 REM SCREEN HELP
1810 PRINT AT 15,0;"(5)LEFT (6)DOWN (7)UP (8)RIGHT"
1815 PRINT AT 16,0;"(B)EGINNING (E)ND (P)RINT";
1816 PRINT AT 17,0;"(A)DD (D)ELETE (I)NSERT (K)ILL";
1817 PRINT AT 18,0;"(R)EPLACE E(X)CISE (Q)UIT";
1818 PRINT AT 19,0;"(L)IST (S)PEAK ";
1830 RETURN
1900 STOP
2000 REM MAIN
2001 LET CURSOR=-8
2002 LET LENGTH=0
2003 LET BUF=60016
2005 DIM T$(3)
2007 DIM P$(68*3)
2008 LET P$="EH3EH2EH1PA0DT A2 A1 ZH AH2I3 I2 I1 M N B V CH SH Z AW1NG AH1OO1OO L K J H G F D S A AY Y1 UH3AH P O I U Y T R E W AE AE1AW2UH2UH1UH O2 O1 IU U1 THVTH ER EH E1 AW PA1STPIN0IN1IN2IN3"
2010 REM SOFTSTART
2011 LET MAXL=100
2012 GO SUB 1230
2014 GO SUB 1800
2015 LET NCURSOR=CURSOR
2021 GO SUB 1430
2030 LET D$=INKEY$
2035 IF D$="" THEN GO TO 2030
2040 GO SUB 1500
2043 GO SUB 1400
2050 LET CURSOR=NCURSOR
2060 GO TO 2030
2110 REM APPEND
2115 IF LENGTH=MAXL THEN GO TO 2180
2120 PRINT AT 20,0;"ENTER PHONEME CODE "
2125 INPUT T$
2126 IF T$=" " THEN GO TO 2185
2130 GO SUB 3000
2150 IF I<68 THEN GO TO 2190
2155 GO SUB 3050
2160 GO TO 2120
2180 PRINT AT 20,0;"BUFFER FULL. HIT ENTER ";
2182 INPUT T$
2183 RETURN
2185 PRINT AT 20,0;" ";
2186 RETURN
2190 POKE BUF+CURSOR,I
2191 LET LENGTH=LENGTH+1
2192 LET NCURSOR=LENGTH
2193 LET W=I+1
2194 LET I=NCURSOR
2195 GO SUB 2315
2196 GO SUB 1400
2197 LET CURSOR=NCURSOR
2200 GO TO 2120
2300 FOR I=1 TO LENGTH
2310 LET W=PEEK (E+I)
2315 LET D$=P$(W*3-2 TO W*3)
2320 PRINT AT INT (I/8)+1,4*(I-8*INT (I/8));" ";D$;
2325 RETURN
2500 REM DELETE
2505 IF LENGTH=0 THEN RETURN
2510 LET D$=" "
2515 LET I=LENGTH
2520 GO SUB 2320
2525 LET LENGTH=LENGTH-1
2530 LET NCURSOR=LENGTH
2535 GO SUB 1400
2540 RETURN
2600 REM KILL
2605 PRINT AT 20,0;"DELETE ALL PHONEMES (Y/N)"
2610 INPUT D$
2615 IF D$="Y" THEN GO TO 2650
2620 GO SUB 2185
2625 RETURN
2650 LET LENGTH=0
2655 LET NCURSOR=LENGTH
2660 CLS
2665 GO SUB 1800
2670 RETURN
2700 REM REPLACE
2705 IF LENGTH=0 THEN RETURN
2710 LET W=1+PEEK (BUF-1+CURSOR)
2712 LET D$=P$(W*3-2 TO W*3)
2715 PRINT AT 20,0;"REPLACE > ";D$;" < WITH? ";
2720 INPUT T$
2722 GO SUB 3000
2735 IF I=68 THEN GO TO 2715
2737 POKE BUF+CURSOR-1,I
2740 LET D$=T$
2745 GO SUB 2185
2747 LET I=CURSOR
2750 GO SUB 2320
2755 GO SUB 1400
2760 RETURN
2800 REM EXCISE
2805 IF LENGTH=0 THEN RETURN
2810 LET BUF=60016
2815 FOR I=BUF+CURSOR-1 TO BUF+LENGTH-1
2820 POKE I,PEEK (I+1)
2825 NEXT I
2830 LET LENGTH=LENGTH-1
2835 CLS
2840 GO SUB 1800
2845 GO SUB 1230
2850 IF CURSOR>LENGTH THEN LET CURSOR=LENGTH
2855 LET NCURSOR=CURSOR
2860 GO SUB 1400
2865 RETURN
2900 REM INSERT
2910 IF LENGTH<MAXL THEN GO TO 2930
2915 PRINT AT 20,0;"BUFFER FULL. HIT ENTER";
2920 INPUT T$
2925 RETURN
2930 PRINT AT 20,0;"ENTER 3 LETTER CODE";
2932 INPUT T$
2935 IF T$="" THEN GO TO 2185
2940 GO SUB 3000
2945 IF I<68 THEN GO TO 2960
2950 GO SUB 3050
2952 GO SUB 2185
2955 GO TO 2930
2960 LET PHONEME=I
2965 FOR I=BUF+LENGTH-1 TO BUF+CURSOR-1 STEP -1
2970 POKE I+1,PEEK I
2975 NEXT I
2980 POKE I+1,PHONEME
2985 LET LENGTH=LENGTH+1
2990 CLS
2992 GO SUB 1800
2994 GO SUB 1230
2996 GO SUB 1400
2998 RETURN
3005 FOR I=0 TO 67
3010 IF T$=P$((I*3)+1 TO (I*3)+3) THEN GO TO 3020
3015 NEXT I
3025 RETURN
3050 PRINT AT 20,0;"INVALID PHONEME. HIT ENTER.";
3055 INPUT T$
3060 RETURN
3100 REM PRINT
3105 COPY
3110 GO TO 3300
3200 REM LIST
3205 LET INF=0
3210 CLS
3211 PRINT "REF-SYM-CHR-DEC-+INF"
3212 LET J=0
3215 FOR I=1 TO LENGTH
3220 LET W=PEEK (BUF+I-1)
3222 IF W>63 THEN LET INF=(W-65)*64
3225 LET D$=P$(W*3+1 TO W*3+3)
3227 LET W1=W: IF W<32 THEN LET W1=63
3230 PRINT I;" ";D$;" ";CHR$ W1;" ";W;" ";W+INF
3235 LET J=J+1
3240 IF J<>18 THEN GO TO 3260
3243 LET J=0
3245 PRINT "HIT ENTER TO CONTINUE.";
3250 INPUT T$
3255 CLS
3260 NEXT I
3262 PRINT "HIT ENTER TO CONTINUE.";
3263 INPUT T$
3265 GO TO 2990
3300 REM LLIST
3302 LPRINT "REF-SYM-CHR-DEC-+INF"
3303 LET INF=0
3305 FOR I=1 TO LENGTH
3310 LET W=PEEK (BUF+I-1)
3311 IF W>63 THEN LET INF=(W-65)*64
3312 LET D$=P$(W*3+1 TO W*3+3)
3313 LET W1=W: IF W<32 THEN LET W1=63
3315 LPRINT I;" ";D$;" ";CHR$ W1;" ";W;" ";W+INF
3320 NEXT I
3325 RETURN
3400 REM SPEAK
3402 LET INF=0
3405 FOR I=(BUF) TO (BUF+LENGTH)
3410 LET X=PEEK (I)
3415 IF X<64 THEN GO TO 3425
3420 LET INF=(X-64)*64
3422 GO TO 3430
3425 OUT 191,INF+X
3426 LET p=IN 191
3430 NEXT I
3433 OUT 191,3
3434 LET p=IN 191
3440 RETURN
9900 REM TAPE SAVE
9910 SAVE "ZPE" LINE 0
9920 RETURN
Note: Type-in program listings on this website use ZMAKEBAS notation for graphics characters.
