Sprites 2068 Manual

Pages: 18
Date: 1986

SPRITES 2068 is a machine-code sprite graphics package for the Timex Sinclair 2068 computer. It allows you to define, display, move, and manipulate graphical characters (sprites) on the screen directly from Sinclair BASIC programs.

A “sprite” in this package is a User Defined Graphic (UDG) character or a group of UDG characters that can be positioned, moved, erased, and animated on the screen. The package provides:

  • Up to 24 simultaneous sprites on screen
  • Sprites of any size from 1×1 to multi-character blocks
  • Smooth character-by-character movement in all directions
  • Automatic screen wrapping (autowrap mode)
  • Collision detection between sprites
  • Full-screen horizontal and vertical scrolling
  • Overwrite detection (knows when sprites overlap screen content)

All commands are issued by placing command strings into a BASIC string variable and calling the machine code package with USR.

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Sprites 2068 Manual

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