Byte Power Fall 1987

Date: Fall 1987

Articles

  • Review: THE SACRED ARMOUR OF ANTIRIAD
    In this excellent game you are TAL, mankind’s last hope against the invaders. (Where did I here that before?!?) First, you must find the sacred armour and also find parts that will help you survive throughout your journey. When you have all the pieces of the ‘puzzle’ you must find the source of the ennemy’s
  • Fixing Up "JUST ANOTHER SPREADSHEET!"
    A few weeks ago Rusty Townsend of Richmond, B.C., let us know about a BUG in the spreadsheet we published in the FEBRUARY 1987 issue. The BUG was that you could not divide anything by anything! Of course, Kris, the author of the BUG, fixed it and is now telling you how to do it
  • QUIZOMANIA
    This program was an idea of one of our subscribers, Ronald M. Cavin II of Columbus, Ohio. This program will quiz you on the Presidents of the United States or on the countries of the world and their capitals or on the States of America (Also Provinces of Canada) and their capitals. There are 3
  • INTEREST CALCULATION
    This program will help you figure out the amount of the interest on your loans… The Menu 1- Calculate interest only This section will first ask you to enter the data such as the loan amount, term, etc. It will then calculate the interest. If you wish to find out how long it will take
  • GRAFIX II
    This program will simply create screens… Just sit back and enjoy! Loading name GRAFIX IIProgram type Graphic entertainmentWritten by Kristian Boisvert
  • SCUBA DIVER
    The idea of the game is to collect as many pieces of the treasure as you can in a sunken ship… But be careful not to run out of air!!! To collect pieces of the treasure you must touch the treasure itself (center of the sunken ship) To collect your money go back to the
  • EASYsprite
    This graphic utility will allow you to print any sprite created with the help of EASYsprite MAKER. Up to 255 sprites of different size and shape are allowed. The program uses a simple PRINT #3 command (or LPRINT). A typical command would be… PRINT #3;CHR$ 16;CHR$ 4;AT 10,12;CHR$ 8; This would print sprite n# 8
  • EASYsprite MAKER
    This program is to make SPRITES to use with sprite printer. A maximum of 255 sprites can be in memory for a TOTAL of up to 10,000 bytes. The program assumes that there is at all times 255 sprites in memory. Each sprites can be of different size (maximum width 13 chr$, maximum height 20
  • EASYsprite DEMO
    This program will give a general idea of what sprites are and how they can be used. Loading name DEMOProgram type DEMO FOR SPRITE PRINTERWritten by Eric Boisvert
  • SKY DIVER
    How long will you wait to open your parachute?… Can you land on a moving target? Let’s find out the answers to these questions by playing this game… Full instructions in program. Loading name SKYProgram type Arcade gameWritten by Kristian Boisvert
  • FANCY CLEAR SCREEN
    This utility contains 6 clear screen routines that will give your programs that special something they’re missing… To select a CLS: #1 POKE 23728,0 & POKE 23729,0 #2 POKE 23728,0 & POKE 23729,1 #3 POKE 23728,1 & POKE 23729,0 #4 POKE 23728,1 & POKE 23729,1 #5 POKE 23728,2 & POKE 23729,0 #6 POKE 23728,2 &
  • BEEP & SOUND TRANSLATOR
    This program will translate BEEP data to SOUND data and also SOUND data to BEEP data. The data must be MUSIcomp data compatible (MUSIcomp & MUSIcomp V1.1) or else it might not work. To translate, first load your codes between 40000 & 65535. You will then have to enter the starting address of the code
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