Graphics for Racing Program

See all articles from SINCUS v4 n3
the racing graphics characters printed above the letters ABCDEFGHIJKLMNOPQRS
the racing graphics characters printed above the letters ABCDEFGHIJKLMNOPQRS
   5 REM racing
7 RESTORE 2050: GO SUB 2010
2010 FOR n=65368 TO 65368+151
2020 READ d
2030 POKE n,d
2040 NEXT n
2050 DATA 0,1,99,103,63,63,63,62
2060 DATA 252,248,248,248,192,128,0,0
2070 DATA 60,60,60,32,0,0,0,0
2080 DATA 63,31,31,31,3,1,0,0
2090 DATA 0,128,198,230,252,252,252,124
2100 DATA 60,60,60,4,0,0,0,0
2110 DATA 0,15,7,7,7,0,0,0
2120 DATA 12,252,240,240,248,252,126,63
2130 DATA 31,15,15,15,1,0,0,0
2140 DATA 48,63,15,15,31,63,126,252
2150 DATA 0,240,224,224,224,0,0,0
2160 DATA 248,240,240,240,128,0,0,0
2170 DATA 0,0,0,31,63,127,255,32
2180 DATA 48,48,16,248,252,254,255,4
2190 DATA 12,12,8,31,63,127,255,32
2200 DATA 0,0,0,248,252,254,255,4
2210 DATA 24,24,24,60,126,255,255,129
2220 DATA 189,189,36,36,36,36,36,102
2230 DATA 24,60,60,24,24,126,189,189
2240 RETURN

^ this is the graphics for last month’s program ‘RACING’ by Stan Livingston, thanks Stan.

Note: Type-in program listings on this website use ZMAKEBAS notation for graphics characters.