TS1000 Mystery Program II

Author(s): Gregory Harder
Publication: SyncWare News
Pub Details: SyncWare News v5 n1 (Volume 5, Issue 1)
Date: September/October 1987
Pages: 17-18

Here is where we let the cat out of the bag. Load back the program you saved to tape last issue, and enter the following BASIC lines. You will end up with a completely self-documenting arcade-style game program. For those of you who figured out how the game works, congratulations! For those of you who didn’t, don’t feel too bad. You were good sports for putting up with SWN’s warped sense of humour.

In case our printer decides to darken the listing, here are the inverse graphics and letters…

12   MAJOR ENTRY POINTS
19   START
30   TITLE
130  PRINT TITLE
270  FROM HARDER SOFTWARE
320  INSTRUCTIONS
350  GAME FEATURES
400  **GRAPHICS**
420  THE MAVZOTH WARRIORS.
430  V<A>
500  THEY ARE SHIELDED BY A FORCE
     FIELD AND CAN"T BE DESTROYED
530  THEIR HEAT RAYS.
600  THE SPIRAL.
650  THE DISINTERGRATOR BEAM.
700  PRESS A KEY TO CONTINUE.
730  THE DEFENDER,graphic A (x9),inverse +
740  ANTIMATTER DEBRIS,graphic A (x4),graphic Y
750  THE PIXELS,graphic A (x2),graphic 1,graphic A
     (x2),graphic 2,graphic A (x2),graphic 3,graphic
     A (x2),graphic 4
760  PRESS Z TO FIRE LEFT
     PRESS N TO FIRE RIGHT
     PRESS X TO FIRE DOWN
     PRESS B TO FIRE UP
800  ENTER GAME SPEED, 1 TO 9
     1 IS FASTEST(SUICIDAL)
     9 IS SLOWEST(BEGINNER)
830  SPEED
880  PRESS A KEY WHEN READY TO PLAY
910  GAME
1000 SCORE
1060 GAME OVER
     FINAL SCORE WAS
     FINAL SPEED WAS
     WANT TO PLAY AGAIN?(Y/N)
1090 END
9994-9999 CONTAIN COPYRIGHT NOTICE AS FOLLOWS
     ARENA*2
     BY
     G.C. HARDER
     SEPT 1984

How about a “Mystery Program” for the 2068? If you feel that you have something sufficiently bizarre (and cryptic), send it on!

TS1000 Mystery Program II listing (part 1)
TS1000 Mystery Program II listing (part 1)
TS1000 Mystery Program II listing (part 2)
TS1000 Mystery Program II listing (part 2)