An 80-byte machine-code routine that rotates the character set 90 degrees counterclockwise, with or without mirror imaging. An initialization routine (USR 64324) copies the ROM characters to RAM at FC00; the rotate routine (USR 64256) turns every character a quarter turn, and POKE 64281,9 before one call adds a mirror image. The demo prints the alphabet in all four rotations and then mirrored.
Only text printed after a rotation changes, because the TS2068 has a bit-mapped display. In the article you enter the bytes with a short INPUT/POKE program and save them as “rotate” CODE; the tape here has that CODE block and the demo, with a two-line loader added in front that loads both. Type RUN after loading.
Published in Syntax June 1984 (Character Set Rotation).
Source Code
5 CLEAR 64255
10 LET init=64324
20 LET rot=64256
30 LET mir=64281
35 PRINT "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
36 PRINT
40 RANDOMIZE USR init
50 POKE 23606,0: POKE 23607,251
55 FOR x=1 TO 4
60 RANDOMIZE USR rot
70 PRINT "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
75 NEXT x
77 PRINT
80 POKE mir,9
90 RANDOMIZE USR init
95 RANDOMIZE USR rot
100 POKE mir,1
105 FOR x=1 TO 4
110 RANDOMIZE USR rot
120 PRINT "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
130 NEXT x
160 RANDOMIZE USR initNote: Type-in program listings on this website use ZMAKEBAS notation for graphics characters.
