Timex Sinclair Public Domain Library Tape 2004

Developer(s): Tony Willing
Date: 198x
Type: Cassette
Platform(s): TS 2068

One of a series of library tapes. Programs on these tapes were renamed to a number series. This tape contained programs 20121 to 20163. These tapes were compiled by Tony Willing.

Content

Appears On

An interactive trigonometry explorer draws labeled quadrant diagrams, parametric curves, and Lissajous figures using user-supplied SIN and COS multipliers with custom UDG graphics.
Steer a UDG-rendered car down a perspective road while random drift fights your inputs — stay on track as long as you can to maximize your score.
A fully strategic 3D tic-tac-toe game on a 3×3×3 grid, with three AI difficulty levels and all 49 possible winning lines tracked simultaneously.
Defend Earth from randomly spawning aliens using a joystick-controlled rocket launcher, with UDG sprites, multi-channel sound, and escalating difficulty levels.
Dodge a swarm of asteroids, deploy a limited energy screen, and battle for the top spot on this pixelated space survival game's Hall of Fame.
A mesmerizing infinite loop of scrolling colored bars fills the screen using only PAPER attributes and blank PRINT statements — no graphics required.
Plot your physical, mental, and emotional biorhythm cycles as colorful sine waves — just enter your birth date and today's date to see the month ahead.
A grid-based puzzle-action game where you steer a character across scrolling block rows, defusing time bombs before they detonate — with nine escalating difficulty levels.
Dodge and shoot a drifting alien invader using custom sprite characters, a laser beam drawn with PLOT/DRAW, and lives tracked on screen.
Navigate a multi-story building, dodge patrolling gorillas, and defeat the giant ape in this attribute-collision arcade game with a custom character set and frame-counter timer.
Guide a frying pan across the kitchen floor to catch falling eggs in this sprite-animated arcade game with original music and hand-crafted UDG characters.
A walking stick-figure animation that pushes the UDG system to 80 characters by swapping multiple graphics tables on the fly using direct memory POKEs.
A four-operation math drill lets students practice addition, subtraction, multiplication, and division with score tracking and a custom division symbol built from a UDG.
A hand-crafted banner routine combines cycling border colors, multi-register AY sound chip music, and block graphic characters to create a striking animated title display.
Guide a nuclear operative through a robot-patrolled power station, collecting fourteen fuel rods before radioactive runaway — with custom sprites and laser hazards.
Dollar bills rain from the sky — move your pail with two keys, catch up to five bills, then rush to the bank before more money falls past you.
A hypnotic animated wave plot uses sine-driven coordinates and an error-trap handler to keep running until something inevitably goes wrong.
Guide your antimatter flying disc against waves of descending aliens threatening a procedurally generated nighttime cityscape, with difficulty levels and UDG sprite graphics.
Twenty custom bitmap tiles assemble into a single composite of Opus the Penguin, the character from Bloom County.
A fully playable five-card draw poker game pits you against a bluffing computer dealer, complete with betting, drawing, hand evaluation, and a watch-pawning emergency fund.
A 36-frame rotating 3D pyramid with hidden-line removal, perspective projection, and pre-computed animation frames played back from a single large array.
Guide a spacecraft down through Saturn's rings and land safely on the rocky surface — this BASIC lander game packs machine code routines, UDG graphics, and pixel-perfect collision detection.
Guide your sheepdog through four increasingly complex stages, herding sheep past ponds, fences, and obstacles — all driven by SCREEN$-based collision detection.
A Pac-Man clone stores its entire maze in a string array and uses custom UDG sprites to animate a chomping character hunted by two independently moving ghosts.
A BASIC loader installs a self-verifying machine code sprite engine that hooks the interrupt vector, animating graphics automatically while humorous fake copyright strings scroll by.
A wireframe 3D surface plotter renders a ripple function using perspective projection math, with hidden-line suppression and precomputed trig for smooth results.
Guide a rocket launcher crosshair across a nighttime skyline and shoot down an advancing swarm of bees before they wipe out the city's population.
Design and print a two-sided cassette tape index card, complete with bordered columns, program titles, and index numbers for up to 15 entries per side.
A two-player tennis game with perspective title art, direct port keyboard reading, and UDG paddle graphics that change shape based on forehand or backhand stance.
A two-player Tic-Tac-Toe game with a pixel-drawn board, graphical X and O markers, running score tracking, and a final session winner summary.

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Note: Type-in program listings on this website use ZMAKEBAS notation for graphics characters.

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