SPRITES 2068 is a machine-code sprite graphics package for the Timex Sinclair 2068 computer. It allows you to define, display, move, and manipulate graphical characters (sprites) on the screen directly from Sinclair BASIC programs.
This is a machine-code sprite engine for the Timex Sinclair 2068. It is called from Sinclair BASIC by placing command strings into string variable (typically C$) and executing RANDOMIZE USR 60160 or LET X = USR 60160.
The full package occupies 2520 bytes starting at address 60160 (hex EB00). The first 568 bytes (EB00-ED37) contain the command parser, which reads the string variable and dispatches to the service routines below. This disassembly covers the service routines from ED38 onward.