Pix Fix is a program designed as an artists aid in creating computer art work. This program resembles MacDraw (for a lesser computer-ed.) to some degree. Pix Fix gives you the ability to zoom in on small sections of the screen and set or reset (Plot and Unplot) the individual bits in the screen display as you desire.
The screen is manipulated in both the screen display area and in high memory (50000d). A screen may be loaded into high memory to be modified. Subsequent screen saves may be loaded into other programs by LOAD “name”CODE 16384.
Enter the program listings or send $13.00 to John at the above address. He will send Pix Fix, A.R.T. (another utility) and four comic character displays, two of which are shown in the accompanying figures. (The artwork was done by the talented Vu Nguyen.)

Using Pix Fix
After loading a picture, you will be in the Big Pix mode. Part of the picture will be displayed in the upper left hand corner of the screen. Its enlarged version will fill the screen. By using <Caps Shift> and I, J, K and L (up, left, down and right, respectively); you may scroll the enlarged screen to various parts of your overall creation. I, J, K and L used without the <Caps Shift> will move the cursor around on the screen itself. These cursor control keys will henceforth be referred to as <Arrow> keys.
To view the entire picture, press <U>. Included in the picture is a small box which is used to enclose the area of the picture that you want to fix. Now use the arrow keys to move the box around. By holding down the <Caps Shift> and using the arrow keys, the box will move faster.
Pressing <O> will invert the video. <Y> will display the attributes associated with the picture in view. <P> will dump the picture to the 2040 printer.
Press <U> to enter Big Pix mode again. To see the row and column number, press <P>. Press <P> again to turn it off.
To enter the Draw mode, press <A>. The border of the screen will now be black. As you move the cursor, you will draw your art. To erase, press <S>. The border will now be Cyan. Again, move the cursor to erase. Press <D> to resume normal cursor movement. You may also press <O> to invert the screen in this mode.
If you can’t remember all of the commands, press <H> for the help file. Press any key to go through the help file. Press <M> to go to the Main Menu. From this point you may Save or Load your display. There are several options here too.
You can Save your picture as a SCREEN$ or from memory location 50000. If you save a Screen$, then all of the attributes will be saved with your picture. If you save from high memory, then you have the option of saving 1/3, 2/3 or all of the picture. This will save loading time as you develop new drawings.
To clear your display and start fresh, press <X>. you will be prompted to verify your entry. Press enter to resume your work. To exit the program, press <Q>. DO NOT RUN the program! Use GO TO 1 to restart it. Have fun!!
Listing 1. PIXCODE
enter and run this program first to create and save the PIXFIX machine code.
1 REM --- PIX.CODE ----
3 CLEAR 36911
5 POKE 23692,0
10 LET BEGIN=100
15 LET END=340
20 FOR L=BEGIN TO END STEP 10
25 PRINT "* WORKING ON LINE: ";L: LET N=36912: LET SUM=0
30 RESTORE L: LET N=N+6.4*L-640
35 READ CSUM,X$
40 FOR J=0 TO 63
45 LET HI=CODE X$(J*2+1)-67
50 LET LO=CODE X$(J*2+2)-67
55 LET V=HI*16+LO
60 POKE N,V: LET N=N+1
65 LET SUM=SUM+V
70 NEXT J
75 IF SUM<>CSUM THEN PRINT "* ERROR IN LINE: ";L: STOP
80 NEXT L
85 PRINT : PRINT "* YOU GOT EVERYTHING RIGHT !!": PRINT
90 REM --- SAVE CODES ----
95 SAVE "pix.code"CODE 36912,1544: PRINT "* REWIND TAPE AND PRESS PLAY TO VERIFY.": VERIFY "pix.code"CODE
100 DATA 6747,"JLCJCJCJMKQIOJMKCJCJIRJKCRCRCRQIDKRQDKOKRIGCMKQIRKMKIJOLJLQICJGJCGFQCDCRDCRPOLFQCKCKOPFCLCDMJJCKCGDFFPRQCCECREOLOPGOLCDKDDHIMERQ"
110 DATA 6213,"CCEKCGCDCQCCOLCDDDCCOLNIJJOLERMIJJOLMQJJOLRRKCNQNQNQNQNQKCRRKCKCKCKCKCKCKCCDCDCDCDCDCDCDCDDCFKJORQFKFKFKFKDCFCJRRRJRFCDCCCCKCORQ"
120 DATA 6474,"RRRQCOCKCCFKFKFKFKRQJOFKDCKCKCKCKCKCKCKCKCCIHJDICCCQJLDQCCPHOHOPFCLCDDHCKFDLMRFEIOLCOPIKLCJLRQDDFEIOLCEKCHDDKHLCDKCFDDKPLCQDODOH"
130 DATA 7892,"QHONECONECONECONEDONEDONEDOPHJLCQDODOHQHOPFCLCOPIKLCODPDDOPHCOJNRQECECNMPDDGCGJMRQDKECMPOLCDKHHHOPFCLCDDHCKFDLOPIKLCOLCDCRCJOPFC"
140 DATA 7021,"LCOPIKLCOLCDJKFKDDKHLCOPHJLCOLCDCCDKEDHCOFDDCCGCQPNCOLDQEECDJKIROHOPFCLCOPIKLCODCODPJNRQCCECRDOLDQDMCDJKHIOHOPFCLCOPIKLCODCGDPJN"
150 DATA 6119,"RQCCECRDOLCDCCDKEDHCOFJQERJJEFCNJKNDECRJOLCDCCDKEDHCOFFICCEFCNJKNDECRKOLCDCCCCOHCDCCCDOHOPFCLCQHCHOPFCLCQNQDCDECCCQPNCODCGOHCICD"
160 DATA 6728,"DCRQODJKRQGCECQFODOHOPFCLCDDGQJNDLQHCIFROPFCLCQNQDCDECCCQPNCODCGJKRQGCECOEOLCDCCCFEDCCHKFIFKEFCNJKNDECRKOLCDECCDEDEPNMDDCCHKQPNC"
170 DATA 6343,"OLEMNCHOCDCCCCQPGFNCHOENDDGPNNEFQHDFEDGOOFQPHEEKDOFQCCQDNQEKCIJQQNJJQNDKQMEFGQEFGIQNFICCQNCNJLNCEKPPDFDKRGQDOLCDCCCFEDHCPNDDCCHK"
180 DATA 4508,"QPNCOLCCECCCCKCCDQCCCKCKCCCJCCCFRKJRDROCFRFRCCCDCCCFRKDQDROCFRFRCCCKCCCKCKCCCJCCCRRQCCCDCCJRRFRRFRRCCRRRCCCDCCJRRFRRFRRCCCCJCCCK"
190 DATA 3649,"CKCCDQCCCKCKCCCQCCIECDCCCQCCCKCKCCCQCCFCCCCRCCCKCKCCCJCCCFLORJFKRNCFJICDRIJCDOJDROJGDRICCCCJCCCKCCECCCCKCCCJCCCRRRRKJRRFRRFRRCCR"
200 DATA 5890,"RRRQJRRFRRFRRCCCCJCCCKCKCCCJCCCFRRRRDROCFRRQCCCDCCCFRRKCDROCFRRQCCCKCCCKCKCCCJCCCRRQCCCDCCJRRFRRFRRCCRRRCCCDCCJRRFRRFRRCCCCJCCCK"
210 DATA 4575,"CKCCDQCCCKCKCCCQCCGECICCCQCCCKCKCCDQCCCKCKCCCJCCCFNORJRKRRCCCDCCJCCDRQRCDOJCRKJODRQCCCCJCCCKCCECCCCKCCCJCCCRRRROJRRFRRFRRCCRRRRQ"
220 DATA 5321,"JRRFRRFRRCCCCJCCCKCKCCCJCCCFRRRRDROCDRROCCCDCCCFRRKCDROCDRROCCCKCCCKCKCCCJCCCRRQCCCDCCJRRFRRFRRCCRRRCCCDCCJRRFRRFRRCCCCJCCCKCKCC"
230 DATA 6360,"CQCCDOLCCCCQCCCKCKCCCQCCGGCKCCCQCCCKCKCCDQCCCKCKCCCJCCCFNORJRKRRCCCDCCJCCDRQRJPOJCJCJODRQCCCCJCCCKCJRRRRRRRRRRRRRRRRRRRRRRRRRRRR"
240 DATA 9156,"RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRCCKCCCJCCCRRRRQJRRFRRFRRCCRRRRQJRRFRRFRRCCCCJCCCKCKCCCJCCCFRRRQDROCCRROCCCDCCCFRRKCDROCCRROCCCK"
250 DATA 3807,"CCCKCKCCCJCCCRRQCCCDCCJRRFRRFRRCCRRRCCCDCCJRRFRRFRRCCCCJCCCKCKCCCQCCEELCCCCQCCCKCKCCCQCCFKRCCCCQCCCKCKCCDQCCCKCKCCCJCCFFNOQJFKPR"
260 DATA 5725,"CCCDCCJCCDNQRFLOJCJCJGDNQCCCCJCCCKCKCCDQCCCKCKCCCJCCCRRRRRJRRFRRFRRCCRRRRQJRRFRRFRRCCCCJCCCKCKCCCJCCCFRRRODROCCRRQCCCDCCCFRRKCDR"
270 DATA 3510,"OCCRRQCCCKCCCKCKCCCJCCCRRQCCCDCCJRRFRRFRRCCRRRCCCDCCJRRFRRFRRCCCCJCCCKCKCCCQCCOELCCCCQCCCKCKCCCQCCGFCCCRCCCKCKCCDQCCCKCKCCCJCCFF"
280 DATA 5913,"NPQJFKORCCCDCCJCCDLQRNLQRCJCJDDLQCCCCJCCCKCKCCDQCCCKCKCCCJCCCRRRRRJRRFRRFRRCCRRRRQJRRFRRFRRCCCCJCCCKCKCCCJCCCFRRRKDROCDRFRCCCDCC"
290 DATA 3558,"CFRKCCCDCCDROCDRFRCCCKCCCKCKCCDQCCCKCKCCCPCCCDGGLCCCCQCCCKCKCCCQCCCOCCCRCCCKCKCCCJCCCJOJORFPQJKDROCFQRDRNQRNPQRQFORCCCCJCCCKCKCC"
300 DATA 5072,"CJCCFRFRORFPQJCCCDCCRLKFOQJRCRQCRKRRFOQCCCCJCCCKCKCCDQCCCKCKCCCJCCCFRKJRDROCROCROCCFRKJQDROCROCROCCCCJCCCKCKCCCJCCCFRKCCCDCCDROC"
310 DATA 3960,"FQDRKCCFRKCCCDCCDROCFQDRKCCCCJCCCKCKCCDQCCCKCKCCCQCCGOIOCCCQCCCKCKCCCQCCDCCCCRCCCKCKCCCJCCCJORQRFPRJKFRQCFQRFRNQRNPQRRFQRCCCCJCC"
320 DATA 4138,"CKCKCCCJCCCQDRKRFPQJCCCDCCRLKFOQFQCJOCRKRQFOQCCCCJCCCKCKCCDQCCCKCKCCCJCCCFRKFRDROCJQDRKCCFRKFQDROCJQDRKCCCCJCCCKCKCCCJCCCFRKCCCD"
330 DATA 3805,"CCDROCROCROCCFRKCCCDCCDROCROCROCCCCJCCCKCKCCDQCCCKCKCCCQCCHECECCCQCCCKCKCCCQCCECCCCRCCCKCKCCCJCCCFLQRJFKRFCFJICDQIJLLOJDPOJDDQIC"
340 DATA 52,"CCCJCCCKCKCCDPCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"

Listing 2. PIXFIX Basic
enter this listing and RUN 2980 to load the code from listing 1.
note: UP, RIGHT, LEFT, and DOWN pointing arrows are user defined graphics. Where they occur, use graphic D,E,F,G respectively.
5 REM
+-----------------------------+ | → PIX FIX ← | | | | BY John T. Nguyen | | [address omitted] | | [phone number omitted] | +-----------------------------+
10 LET ST=1: GO TO 3015
40 POKE 23658,0: POKE 37295,1: LET A=8: RANDOMIZE USR 37334: POKE 23624,56: RETURN
50 POKE 37062,SR: REM ROW/PIX
55 POKE 37066,SC: REM COL/PIX
60 RANDOMIZE USR 37061
70 IF NOT PR THEN GO TO 114
113 INPUT "": PRINT #0;" ROW: ";SR+GR;" COLUMN: ";SC+GC
114 POKE (22528+32*GR+GC),36
115 REM
116 REM --- BIG PIX MODE ---
117 LET K$=INKEY$: IF K$="" THEN GO TO 117
118 POKE (22528+32*GR+GC),56
120 GO SUB 390
127 IF K$<"a" THEN GO TO 50
130 IF K$="d" THEN LET FL=0: BORDER 7
132 IF K$="s" THEN LET FL=17: BORDER 5
134 IF K$="a" THEN LET FL=14: BORDER 0
135 IF K$="p" THEN LET PR=1*(PR=0): BEEP .1,10: BEEP .1,15: INPUT "": IF NOT PR THEN RANDOMIZE USR 37334: GO TO 50
140 IF K$="u" THEN GO TO 300
150 IF K$="i" THEN LET GR=GR-1: IF GR<0 THEN LET GR=23
160 IF K$="j" THEN LET GC=GC-1: IF GC<0 THEN LET GC=31
170 IF K$="k" THEN LET GR=GR+1: IF GR>23 THEN LET GR=0
180 IF K$="l" THEN LET GC=GC+1: IF GC>31 THEN LET GC=0
185 IF K$="o" THEN RANDOMIZE USR 37237: GO TO 50
186 IF K$="m" THEN GO SUB 40: GO TO 800
187 IF K$="h" THEN GO SUB 40: GO TO 849
190 IF NOT FL THEN GO TO 70
200 POKE 36972,FL: POKE 37150,(SC+GC): POKE 37151,(SR+GR): RANDOMIZE USR 37149
210 POKE 37164,GC: POKE 37165,GR: RANDOMIZE USR 37163
215 IF GC<4 AND GR<3 THEN GO TO 70
220 POKE 37174,(GC*8): POKE 37175,(GR*8): POKE 37177,133+8*(FL=17): RANDOMIZE USR 37173: GO TO 70
290 REM --- SCREEN MODE ---
300 RANDOMIZE USR 37183: POKE 36972,21: GO SUB 314
301 LET K$=INKEY$: IF K$="" THEN GO TO 301
302 IF K$="u" THEN GO SUB 40: GO TO 50
303 IF K$="o" THEN RANDOMIZE USR 37237: GO TO 300
304 IF K$="p" THEN GO SUB 314: COPY : GO SUB 314
305 IF K$="m" THEN GO TO 820
306 IF K$="y" THEN RANDOMIZE USR 37415: GO TO 301
307 IF K$="h" THEN GO SUB 40: GO TO 849
308 IF K$<"a" THEN LET A=8: GO TO 311
309 LET K$=CHR$ (CODE K$-32): LET A=1
311 GO SUB 314: GO SUB 390: GO SUB 314: GO TO 301
312 REM
313 REM --- BOX ROUTINE ---
314 LET BC=SC-1: LET BR=SR-1: LET EC=SC+32: LET ER=SR+24
315 IF BC<0 OR EC>255 THEN POKE 37196,33: GO TO 330
320 POKE 37196,34
330 IF BC<0 THEN POKE 37198,0: GO TO 340
335 POKE 37198,BC
340 IF BR>=0 THEN POKE 37199,BR: RANDOMIZE USR 37195
345 IF ER<=255 THEN POKE 37199,ER: RANDOMIZE USR 37195
350 IF BR<0 OR ER>191 THEN POKE 37217,25: GO TO 360
355 POKE 37217,26
360 IF BR<0 THEN POKE 37220,0: GO TO 370
365 POKE 37220,BR
370 IF EC<=255 THEN POKE 37219,EC: RANDOMIZE USR 37216
375 IF BC>=0 THEN POKE 37219,BC: RANDOMIZE USR 37216
380 RETURN
388 REM --- GET KEY ---
390 IF K$="I" THEN LET SR=SR-A: IF SR<0 THEN BEEP .1,8: LET SR=0
395 IF K$="J" THEN LET SC=SC-A: IF SC<0 THEN BEEP .1,8: LET SC=0
400 IF K$="K" THEN LET SR=SR+A: IF SR>168 THEN BEEP .1,8: LET SR=168
405 IF K$="L" THEN LET SC=SC+A: IF SC>224 THEN BEEP .1,8: LET SC=224
410 RETURN
790 REM --- MENU ---
820 GO SUB 1020: PRINT AT 10,6;"PRESS :"''TAB 6;"→ M - FOR THIS SCREEN"'TAB 6;"→ H - FOR HELP SCREENS"'TAB 6;"→ C - TO CREATE PICTURE"'TAB 6;"→ L - TO LOAD PICTURE"'TAB 6;"→ S - TO SAVE PICTURE"
823 PRINT TAB 6;"→ X - TO CLEAR PICTURE"'TAB 6;"→ P - TO COPY TO PRINTER"'TAB 6;"→ Q - TO QUIT": GO SUB 999: PRINT AT 9,13;" MENU "
824 INPUT "": PRINT #0;" PICK OPTION OR PRESS <ENTER>"
825 LET K$=INKEY$: IF K$="" THEN GO TO 825
830 IF K$="h" THEN INPUT "": GO SUB 997: GO TO 850
831 IF K$="c" THEN GO TO 2000
832 IF K$="s" THEN IF ST THEN GO SUB 997: GO TO 1040
834 IF K$="l" THEN GO SUB 1450: CLS : GO TO 820
836 IF K$="p" THEN CLS : RANDOMIZE USR 37183: COPY : GO TO 820
837 IF K$="x" THEN INPUT "": PRINT #0;" ARE YOU SURE? (Y/N)": GO SUB 990: GO TO 824
839 IF K$="q" THEN CLS : POKE 23692,25: PRINT AT 21,0;"* TYPE <GO TO 1> TO CONTINUE OR VARIABLES WILL BE CLEARED FROM MEMORY.": FOR J=1 TO 19: PRINT : NEXT J: STOP
840 IF K$=CHR$ 13 THEN IF ST THEN GO SUB 40: GO TO 50
846 GO TO 825
847 REM
848 REM --- HELP SCREENS ---
849 GO SUB 1020
850 PRINT AT 10,1;"<ARROW>"'TAB 2;"KEYS IN BIG PIX MODE :"'" ↑ HOLD DOWN <CAPS SHIFT>"'" I & <ARROW> KEYS TO MOVE"'" ←J L→ ENTIRE SCREEN."'" K"'" ↓ USE <ARROW> KEYS ALONE"'TAB 9;"TO MOVE CURSOR."
852 PRINT 'TAB 25;"Page 1"'#0;" PRESS ANY KEY TO CONTINUE": PLOT 67,100: DRAW 0,-96: PLOT 74,78: DRAW 116,0
860 GO SUB 999: PRINT AT 9,14;" HELP ": PAUSE 0: GO SUB 997
862 PRINT AT 11,5;"PRESS :"''TAB 5;"→ A - FOR DRAW MODE"'TAB 5;"→ S - FOR ERASE MODE"'TAB 5;"→ D - FOR NEUTRAL MODE"'TAB 5;"→ P - TO PRINT ROW/COLUMN"'TAB 5;"→ O - TO INVERT SCREEN"
864 PRINT TAB 5;"→ U - FOR SCREEN MODE"''TAB 25;"Page 2"
866 GO SUB 999: PRINT AT 9,14;" HELP ": PAUSE 0: GO SUB 997: INPUT ""
870 PRINT AT 10,1;"<ARROW>"'TAB 2;"KEYS IN SCREEN MODE :"'" ↑"'" I <ARROW> KEYS"'"←J L→ → MOVE BOX (STEP 1)"'" K <ARROW> & <CAPS>"'" ↓ → MOVE BOX (STEP 8)"
871 PRINT '" PRESS: Y - FOR ATTRIBUTES"'TAB 10;"U - FOR BIG PIX MODE"
873 PRINT TAB 25;"Page 3": PLOT 67,100: DRAW 0,-65: DRAW -67,0: PLOT 74,78: DRAW 108,0
876 GO SUB 999: PRINT AT 9,14;" HELP "'#0;" PRESS <M> FOR MENU OR <ENTER>": PAUSE 0
877 LET K$=INKEY$: IF K$="" THEN GO TO 877
878 IF K$="m" THEN CLS : GO TO 820
879 IF K$=CHR$ 13 THEN IF ST THEN GO SUB 40: GO TO 50
885 GO TO 877
980 REM ------
990 IF INKEY$="y" THEN RANDOMIZE USR 37253: INPUT "": PRINT #0;TAB 13;"DONE": PAUSE 90: RETURN
991 IF INKEY$="n" THEN RETURN
992 GO TO 990
996 REM ------
997 FOR J=9 TO 21: PRINT AT J,0;" ": NEXT J: RETURN
998 REM ------
999 PLOT 0,100: DRAW 255,0: DRAW 0,-97: DRAW -255,0: DRAW 0,97: RETURN
1010 REM ------
1020 CLS : BORDER 7: LET FL=0: RANDOMIZE USR 37349: PLOT 4,108: INK 7: DRAW 0,3: PLOT 5,107: DRAW 246,0: PLOT 252,108: DRAW 0,3: RANDOMIZE USR 37268: PLOT 252,112: INK 0: POKE 37295,1: RETURN
1030 REM --- SAVE PICTURE ---
1040 PRINT AT 11,3;"PRESS :"''" → S - TO SAVE AS A SCREEN$ "''" → L - TO SAVE FROM MEMORY"
1043 GO SUB 999: PRINT AT 9,13;" SAVE "
1045 LET K$=INKEY$: IF K$<>"s" AND K$<>"l" AND K$<>CHR$ 13 THEN GO TO 1045
1047 IF K$=CHR$ 13 THEN GO TO 820
1050 IF K$="l" THEN GO TO 1070
1053 FOR J=15 TO 11 STEP -1: PRINT AT J+1,3;" "'AT J,3;"→ SAVE AS A SCREEN$ ": PAUSE 5: NEXT J
1055 INPUT "BORDER COLOR? (0-7): "; LINE B$: IF B$="" THEN GO TO 820
1057 IF B$<"0" OR B$>"7" THEN GO TO 1055
1060 BORDER VAL B$: CLS : RANDOMIZE USR 37183: RANDOMIZE USR 37415: SAVE N$SCREEN$ : GO SUB 40: CLS : GO TO 820
1070 FOR J=15 TO 11 STEP -1: PRINT AT J+1,3;" "'AT J,3;"→ SAVE FROM MEMORY ": PAUSE 5: NEXT J
1075 PRINT AT 13,4;"PRESS :"''" → 1 - TO SAVE 1/3 OF SCREEN"'" → 2 - TO SAVE 2/3 OF SCREEN"'" → 3 - TO SAVE ALL OF SCREEN"
1080 PLOT 0,60: DRAW 0,-50
1085 LET K$=INKEY$: IF K$<>"1" AND K$<>"2" AND K$<>"3" AND K$<>CHR$ 13 THEN GO TO 1085
1088 IF K$=CHR$ 13 THEN GO TO 820
1090 INPUT "": SAVE N$CODE 50000,2048*VAL K$
1120 INPUT "": PRINT #0;" VERIFY CODES? (Y/N)"
1125 GO SUB 1400: IF INKEY$="n" THEN GO TO 820
1145 PRINT '"* VERIFYING :"''" """;N$;""" CODE 50000,";2048*VAL K$: VERIFY N$CODE : PRINT ' FLASH 1;"TURN OFF RECORDER": PAUSE 60: GO TO 820
1200 GO TO 1045
1400 REM --- VERIFY ---
1405 INPUT "": PRINT #0;" VERIFY CODES? (Y/N)"
1410 IF INKEY$<>"y" AND INKEY$<>"n" THEN GO TO 1410
1425 IF INKEY$="n" THEN RETURN
1430 CLS : PRINT "* REWIND TAPE AND PRESS PLAY TO VERIFY"'
1435 IF IN 254<>95 THEN GO TO 1435
1440 RETURN
1450 REM --- LOAD ---
1460 CLS : PRINT "* ENTER NAME OF PICTURE.": INPUT N$
1465 IF N$="" THEN RETURN
1470 LET ST=1: PRINT '"* PRESS PLAY ON RECORDER.": GO SUB 1435: PRINT '"* LOADING :"''" """;N$;""" CODE 50000": LOAD N$CODE 50000: PRINT ' FLASH 1;"TURN OFF RECORDER": PAUSE 120: GO SUB 40: GO TO 50
1980 REM ------
2000 INPUT "NAME OF PICTURE? ";N$: IF N$="" THEN GO TO 2000
2005 IF LEN N$>10 THEN GO TO 2000
2010 LET ST=1: GO SUB 40: GO TO 50
2970 REM
2980 REM --- PROGRAM STARTS HERE.
2990 CLEAR 36911: LOAD "pix.code"CODE 36912: CLS : PRINT AT 11,7; FLASH 1;"TURN OFF RECORDER": PAUSE 120
3000 LET N=47661: FOR J=1 TO 30: POKE (N+J),7: POKE (N+32+J),7: POKE (N+64+J),7: POKE (N+96+J),7: POKE (N+128+J),4: POKE (N+160+J),4
3005 POKE (N+192+J),5: POKE (N+224+J),5: POKE (N+256+J),7: NEXT J
3010 FOR J=0 TO 8: POKE (N+J*32),7: POKE (N+J*32+31),7: NEXT J
3013 LET N$="PICTURE": POKE 37295,0: LET ST=0
3015 POKE 23728,51: POKE 23729,146: RANDOMIZE USR 37361
3020 POKE 23658,0: LET FL=0: LET SR=87: LET SC=121: LET GR=11: LET GC=16: LET PR=0
3023 POKE 23658,0: POKE 23675,133: POKE 23676,144
3030 GO TO 820
9960 REM
9970 REM --- SAVE ROUTINE ---
9999 SAVE "pix fix" LINE 2990: SAVE "pix.code"CODE 36912,1544: CLS : PRINT "* REWIND TAPE AND PRESS PLAY TO VERIFY.": VERIFY "pix fix": VERIFY ""CODE
Media
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