Appears On
A two-form income tax calculator with 107 individually labelled line entries, menu-driven navigation, and tape-based data storage — all in BASIC.
Deal five cards from a virtual 52-card deck and keep drawing from the same deck or reset it — a compact BASIC card engine worth examining closely.
This radar game uses direct display-file manipulation and INKEY$ steering to hunt randomly scattered asteroids across 10 passes — can you beat your high score?
A minimalist bat-and-ball game where a bouncing block and a player-controlled paddle face off using nothing but BASIC and inverse-video characters.
A fully playable Battleships game with a computer opponent that uses multi-stage directional search logic to hunt down your fleet after scoring a hit.
Enter any message and watch it explode into huge block letters, drawn pixel-by-pixel straight from the character ROM font data.
A full Blackjack game with betting, insurance, splits, doubles, and a built-in card-counting tool that calculates the live tens ratio from the remaining deck.
A self-contained rectangle generator that picks random dimensions, fills the interior with a character derived from its own height, and redraws on every keypress.
A randomised ten-pin bowling simulator that tracks frame scores, detects strikes, and keeps a running high score across multiple games — all in under 50 lines of BASIC.
A minimalist chase game where you dodge a relentless pursuer across a plotted screen — survive 499 moves or face GAME OVER.
A draughts game that stores its entire board state directly in display memory, using PEEK and POKE to move pieces and hunt for captures automatically.
Drop bombs on a randomly generated city skyline before you crash — collision detection done the hard way, by reading directly from display memory.
A fully animated analogue clock that draws hour markers trigonometrically and moves its hands using a hand-coded Bresenham line algorithm — all in BASIC.
Guide radio-controlled drones onto a moving landing platform across ten attempts, with three difficulty speeds and a pilot-rating system to judge your performance.
Dodge boulders, survive a collapsing drawbridge, and outwit a lowering ceiling trap in this action-adventure game set inside a cursed Aztec pyramid.
Escape a collapsing pyramid before time runs out or falling blocks seal you in — a tense survival game with a subtle bug hiding in its trap-detection logic.
A curious graph-theory experiment generates random binary state sequences and classifies their edges by symmetry — with surprisingly deep combinatorial logic packed into a handful of BASIC lines.
Manage hunger, rest, and a pack-horse fortune in this fur-trading survival game where bandits, bed bugs, and starvation all threaten your wealth.
A pixel-based horse race simulation picks a random winner from five horses, each crawling across the screen one dot at a time — place your bets!
A mesmerising polar rose with 456 petals is pre-calculated into arrays and continuously redrawn — see how parametric maths produces intricate floral geometry.
Drop a coin, pull the handle, and watch the reels spin in this BASIC slot machine with seven symbol types, cascading payouts up to $200, and animated win effects.
A pure-BASIC line renumbering subroutine that directly manipulates memory headers to reassign line numbers across any range of your program — no machine code needed.
A machine code printer driver copies a custom character set into RAM and patches it live before sending your typed text to the line printer.
A five-record magazine project database with menu-driven entry, search, field-level editing, and tape save — all in BASIC with clever computed GOTO dispatch.
A randomly built maze and a roaming cursor that sniffs out blank cells by peeking directly at display RAM — watch it hunt for the exit and count every step.
A complete five-card draw poker game with computer AI betting, bluffing, card replacement, and full hand evaluation from nothing up to royal flush.
A tongue-in-cheek personality test displays five abstract ASCII designs and delivers a blunt psychological analysis based on how you interpret each one.
Navigate a cursor with diagonal and cardinal keys to stamp repeating dot-grid patterns or erase them — a surprisingly capable lo-res drawing tool in under 40 lines of BASIC.
Machine language program that prints random sized boxes with random character fills.
A pure-BASIC implementation of Bresenham's line algorithm draws 25 random lines across the screen — no machine code required, all eight octants handled correctly.
A quirky random sentence generator picks subjects, verbs, objects, and predicates from comma-delimited lists to produce an endless stream of absurd sentences.
A two-player anagram game with a live countdown timer where speed matters — the faster you unscramble a five-letter word, the more points you earn.
Enter any message and watch it scroll endlessly across the screen, driven by a compact Z80 machine code routine hidden inside a REM statement.
A keyboard-driven pixel sketching tool that lets you plot and move a cursor around the screen, lift the pen, and save your artwork — all with single-key presses.
A minimalist falling-object game uses direct display-file PEEKs for collision detection — move left and right to catch (or dodge) descending targets across 50 rounds.
Navigate a lone pixel through a hand-crafted slalom course using just two keys — but can you thread every gate before the finish line?
A three-reel fruit machine with lemons, oranges, plums, bells, and cherries — spin it and watch your coin balance rise or fall with every play.
A grid-based space combat game with scanning, movement, and firing commands — can you hunt down alien ships before your energy banks run dry?
Guide your character around a walled grid, dodge a random ghost, and survive until time runs out — all driven by clever character-code arithmetic.