Appears On
Explore a randomly generated first-person 3-D maze using typed commands, with perspective-drawn corridors and a live timer tracking your escape attempt.
Steer a UDG-rendered car down a perspective road while random drift fights your inputs — stay on track as long as you can to maximize your score.
A fully strategic 3D tic-tac-toe game on a 3×3×3 grid, with three AI difficulty levels and all 49 possible winning lines tracked simultaneously.
Defend Earth from randomly spawning aliens using a joystick-controlled rocket launcher, with UDG sprites, multi-channel sound, and escalating difficulty levels.
Dodge a swarm of asteroids, deploy a limited energy screen, and battle for the top spot on this pixelated space survival game's Hall of Fame.
Enter your birthdate and watch three color-coded sine waves reveal your physical, mental, and emotional biorhythm cycles plotted live on screen.
Guide Bill through a brick-filled yard using cursor keys — but if every neighboring cell gets blocked, the game's over and your percentage score is tallied.
A Pac-Man maze game squeezes dot-eating, two chasing ghosts, power pellets, skill levels, and high-score tracking into pure BASIC.
A two-player memory card game hides nine letter pairs across a 6×6 grid, challenging players to find all matches before their opponent does.
A two-team cricket simulation with custom sprite graphics, adjustable difficulty, and diagonal ball-trajectory physics lets you bat for runs or risk getting caught or bowled.
A spacebar-launched ball demolishes a scrolling wall in this arcade game featuring machine code collision detection, UDG graphics, and a five-level high-score table.
Dodge and shoot a drifting alien invader using custom sprite characters, a laser beam drawn with PLOT/DRAW, and lives tracked on screen.
A BASIC ELIZA psychiatrist simulation that uses an embedded machine code keyword scanner to deliver surprisingly snappy responses to whatever you type.
A nine-hole text golf game where you pick swing power and random physics determine whether you sink the putt or suffer a two-stroke penalty.
A two-player word-guessing game with a clever UDG-based animated title that copies ROM font data character by character into custom graphic slots.
Navigate a multi-story building, dodge patrolling gorillas, and defeat the giant ape in this attribute-collision arcade game with a custom character set and frame-counter timer.
A walking stick-figure animation that pushes the UDG system to 80 characters by swapping multiple graphics tables on the fly using direct memory POKEs.
A four-operation math drill lets students practice addition, subtraction, multiplication, and division with score tracking and a custom division symbol built from a UDG.
A hand-crafted banner routine combines cycling border colors, multi-register AY sound chip music, and block graphic characters to create a striking animated title display.
Guide a nuclear operative through a robot-patrolled power station, collecting fourteen fuel rods before radioactive runaway — with custom sprites and laser hazards.
Dollar bills rain from the sky — move your pail with two keys, catch up to five bills, then rush to the bank before more money falls past you.
Guide your lunar lander across five hand-crafted moonscapes, juggling thrust, rotation, and fuel while dodging meteors and sticking every landing pad.
A fully playable five-card draw poker game pits you against a bluffing computer dealer, complete with betting, drawing, hand evaluation, and a watch-pawning emergency fund.
Guide a spacecraft down through Saturn's rings and land safely on the rocky surface — this BASIC lander game packs machine code routines, UDG graphics, and pixel-perfect collision detection.
Pilot a crosshair cursor across a defended landscape and blast alien saucers before they land ten times and build a city on Earth.
Guide a crosshair, fire at descending alien saucers, and prevent ten landings before the invaders build their city and doom mankind to become toothpicks.
Guide your sheepdog through four increasingly complex stages, herding sheep past ponds, fences, and obstacles — all driven by SCREEN$-based collision detection.
A full-featured one-armed bandit with animated reels, jokers, holds, a gamble round, and a double-up bonus — all driven by computed GO TO dispatch.
A Pac-Man clone stores its entire maze in a string array and uses custom UDG sprites to animate a chomping character hunted by two independently moving ghosts.
Hunt an invisible enemy submarine with depth charges, sonar pings, and evasive maneuvers — all while the sub fires back at you.
Guide a rocket launcher crosshair across a nighttime skyline and shoot down an advancing swarm of bees before they wipe out the city's population.
A two-player tennis game with perspective title art, direct port keyboard reading, and UDG paddle graphics that change shape based on forehand or backhand stance.
A two-player Tic-Tac-Toe game with a pixel-drawn board, graphical X and O markers, running score tracking, and a final session winner summary.
Run a factory, manage workers, survive union strikes and flash floods, and try to turn a profit in this randomized business management simulation.